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剥夺或重构:网络休闲对非网络休闲行为空间的影响——基于“开心农场”游戏用户的案例研究
引用本文:熊伟,林琳,卿前龙,吴必虎.剥夺或重构:网络休闲对非网络休闲行为空间的影响——基于“开心农场”游戏用户的案例研究[J].人文地理,2013,28(6):154-160.
作者姓名:熊伟  林琳  卿前龙  吴必虎
作者单位:1. 华南师范大学 旅游管理系, 广州 510631;
2. 广东金融学院 休闲产业与高端服务业研究中心, 广州 522201;
3. 北京大学 旅游研究与规划中心, 北京 100871
基金项目:广东省自然科学基金项目(10151052101000008;S2011010005996);国家自然科学基金项目(41201137);华南师范大学青年教师科研培育基金项目(670279)
摘    要:网络休闲作为现代人休闲活动中的重要部分,影响着实体空间中的休闲活动,为了辨明其影响表现,本文以"开心农场"游戏用户为案例,通过问卷调查获取第一手资料,分析结果显示:首先,人们从事网络休闲的时间越长,对网络休闲的依赖度越高;其次,网络休闲活动越多,非网络休闲活动的距离衰减现象越明显;再次,网络休闲对非网络休闲行为空间构成重构或剥夺的影响,取决于网络休闲的投入程度。对新生期和成长期玩家构成重构的影响;对成熟期和老龄期玩家构成剥夺的影响,并得到线性预测方程。最后,研究局限性和后续可展开的研究被提出。

关 键 词:网络休闲  非网络休闲  休闲空间  重构  剥夺  
收稿时间:2012-07-11

DEPRIVATION OR RECONSTRUCTION: THE IMPACT OF LEISURE ON VIRTUAL SPACE TO LEISURE ON REAL SPACE: A CASE STUDY OF THE FARM GAME USERS
XIONG Wei,LIN Lin,QING Qian-long,WU Bi-hu.DEPRIVATION OR RECONSTRUCTION: THE IMPACT OF LEISURE ON VIRTUAL SPACE TO LEISURE ON REAL SPACE: A CASE STUDY OF THE FARM GAME USERS[J].Human Geography,2013,28(6):154-160.
Authors:XIONG Wei  LIN Lin  QING Qian-long  WU Bi-hu
Institution:1. Department of Tourism Management, South China Normal University, Guangzhou 510631, China;
2. The Center for Leisure and Service Research, Guangdong University of Finance, Guangzhou 522201, China;
3. Center of Recreation and Tourism Research, Peking University, Beijing 100871, China
Abstract:The rapid development of information technology not only accelerates the process of social changes, but also profoundly changes the people's life style. A new leisure style-surfing online has become an indispensable part of people's daily leisure life. Therefore, this article analyzed the impact of online leisure activities on the offline leisure activities. The conclusions are as following:Firstly, for the users of ‘Happy Farm’ game, the longer the leisure time of the people in cyberspace, the more leisure activities they had, and the higher the level of commitment in network leisure and dependence on network leisure was, mainly as average daily playtime and increased frequency of daily average game.Secondly, for the users of ‘Happy Farm’ game, with the resident space out spreading, the density of leisure activities is showing the tendency of decreasing progressively. The third, it is depends on the degree of participation in the ‘Happy Farm’ game to decide the impact of online leisure to offline leisure space is reconstruction or deprivation. Lastly, for the users of ‘Happy Farm’ game, the reconstruction impact of online leisure space to offline space mainly shows as the construction changing of the residents' places (house), I.E. the reconstruction of leisure activities.
Keywords:online leisure activities  offline leisure activities  leisure activities space  reconstruction  deprivation  
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