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SOVEREIGNTY AND SOFTWARE
Authors:Terry Flew
Institution:Creative Industries Faculty , Queensland University of Technology , Musk Avenue, Kelvin Grove, Queensland, 4059, Australia E-mail: t.flew@qut.edu.au
Abstract:This article will critically appraise two approaches to cultural policy. The first focuses upon the need for a national cultural policy in order to establish a national “common culture” among its citizens, through measures to promote the arts and popular media sectors, and set limits to the flow of imported materials into the nation. This is what has been termed the “sovereignty” model, and has historically been the driver of cultural policy debates. The second approach, which is called the “software” approach, aims to create cultural infrastructure and other environmental factors to promote a creative economy, whether at local, regional, national or supra‐national levels. It questions the historical divides between “culture” and “industry”, and between “creativity” and “innovation”, and is focused upon the development of future ideas and creative concepts. It draws upon the very different conditions associated with the development of software to those of established arts and media sectors, and aims to extend the “software” model more widely into cultural and creative industries policy.
Keywords:cultural policy  citizenship  national culture  globalisation  creative industries  Creative Commons  open source
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