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Where to draw the line: the difference between a fan and a pirate in Japan
Authors:Simone Schroff
Institution:1. Lecturer in Law at the University of Plymouth, Visiting Researcher at Waseda University and Associated Researcher at the Institute for Information, Law at the University of Amsterdam simone.schroff@plymouth.ac.uk
Abstract:ABSTRACT

This article examines the gap between the public discourse favoured by right holders and politicians for strict copyright enforcement and industry practice where infringement is tolerated and sometimes even facilitated by the same right holders. Drawing on the Japanese contents sector surrounding Manga, Anime and video games, the interaction between strict copyright provisions, positive and negative market impact and broader considerations such as reputation and pay-offs are contextualised. It is demonstrated that right holders do not see infringing behaviour as such as a cause of action nor does it dominate how right holders want users to interact with their products. Instead, it is the wider context which determines if copyright will be enforced or not. Based on an analysis of copyright law, stakeholder interviews and observations at industry and stakeholder events, this paper clarifies where right holders draw the line between a pirate and a fan, especially the limited influence copyright law has in practice.
Keywords:Copyright  Japanese contents sector  fan-created works  piracy  market harm
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