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1.
Rachael Jones 《Family & Community History》2018,21(2):82-95
William Scott Owen figured prominently in Montgomeryshire history by being deeply involved with the lives of working people and active in local politics. He was an incomer from the south of England and a stalwart of the Anglican faith and the Tory party. He spent the whole of his working life in Montgomeryshire and came to be deeply respected in a part of Britain noted for its Nonconformity and Liberalism. Scott Owen was agent on the Gregynog Estate, which lies in the south east of the county, much of it now belonging to the University of Wales. This study of his life provides a vivid picture of the county in the late Victorian and Edwardian period and discusses why he became so well regarded. 相似文献
2.
Based on two years of participatory video drama (PVD) research with men and women in the city of Hu?, this article explores perspectives on, and experiences of, socio-economic transition and its influence on domestic life in Vietnam. Through a combination of output analysis, group screening sessions and individual interviews, it concentrates on the themes of marriage, parenting and ‘social evils’ which emerged in the PVD. It demonstrates how familial tensions collectively identified in the workshop and told in a single video-narrative are complicated by the more nuanced discourses that emerge from co-produced analysis in the post-production period. These illuminate a greater plurality of voices towards the liberalisation of the Vietnamese economy and the new life choices that this brings. 相似文献
3.
Margherita Viviani 《亚洲研究评论》2014,38(1):107-123
This article argues that contemporary independent documentary filmmaking in China has been used as a tool by Chinese citizens to intervene in the public sphere and to provoke social change. I therefore propose to look at the phenomenon of Chinese video activism under the umbrella of alternative media. In particular, I take into consideration the “rhizomatic” media approach, which focuses on the interaction of alternative media with authority, the market and civil society. The case studies I present consist of several documentary projects completed between 2004 and 2010 that opened up spaces of dialogue between filmmakers and local authority, mass media and civil society. The paper claims that documentary films have an impact on audiences, whose members are consequently motivated to engage in discussion and action. I argue that activist video-making in China is reshaping the identity of urban citizens: through filmmaking, urban citizens claim their right to access information and demonstrate their will to participate and intervene in social issues. 相似文献
4.
旅游视角下的上海F1大奖赛 总被引:3,自引:0,他引:3
F1作为世界三大赛事之一,将于2004年9月正式在中国举办上海大奖赛。F1大奖赛凭借其巨大的影响力,将为上海带来众多的社会经济效应。本文阐述了F1旅游活动的游客动机以及细分市场,分析了相关行业在F1旅游中的作用;同时,从城市旅游形象、旅游环境、基础设施、旅游经济、旅游产品几个方面论证了F1大奖赛是上海旅游发展的新极点。 相似文献
5.
我国进入快速城市化发展时期以来,在城市化和工业化的推动下,各类村镇主体的空间行为能力逐步增强,在其追求自身利益最大化的过程中,往往出现不理性的空间行为,在农村地区引发出诸多的空间问题。本文以各类村镇主体(农村居民、企业、农村基层自治组织、地方政府)的空间行为为研究对象,运用博弈理论深入分析各类不良空间行为产生的根源,有针对性地提出相关公共政策建议,以期改变其博弈规则,从而有效引导和规范各类村镇主体的空间行为,优化村镇空间。 相似文献
6.
随着我国学校体育教学改革的深入开展,体育游戏在体育教学中有广阔的运用领域,“健康第一”已成为学校体育教学的指导思想。本文对体育游戏的特点及其作用进行了分析,探讨了体育游戏的特点,提出了体育游戏在组织教学中的应用以及体育教师在运用体育游戏时应注意的问题,为广大体育教师在教学中运用体育游戏提供了借鉴。 相似文献
7.
Archaeology has been a persistent theme for video games, from the long-running Indiana Jones and Lara Croft franchises to more recent uses of archaeology in games like Destiny and World of Warcraft. In these games, archaeology is often portrayed as a search for treasure among lost worlds that leads to looting and the destruction of cultural heritage. In this article, we review the current state of archaeological video games, including mainstream and educational games. While this is not an exhaustive discussion, it provides an introduction and overview to the current landscape. We propose that an understanding of current popular archaeological video games is important to archaeologists for three reasons: (1) it is a source of potentially dangerous misconceptions about the discipline that must be addressed; (2) it can be a source of inspiration for funding and a means to recruit new students to the discipline; and (3) games can be leveraged as teaching moments in classrooms and public discussions. It is important that archaeologists recognize the ways the discipline is being portrayed in such public contexts, in order to maximize the potential benefit for archaeology and to prevent further misconceptions about the subject. 相似文献
8.
Roger Stahl 《Australian Journal of International Affairs》2013,67(5):659-674
The dramatic growth of drone warfare in the last decade has meant the arrival of a new kind of war imagery in civilian life: the view through the drone camera. As such, the drone is not simply a weapon, but also an emerging medium for representing conflict. This article explores the ways this imagery has been selected, interpreted, framed and put to use in public and popular culture. In addition to exploring how these practices of looking fit within the larger history of war imagery, two prominent features of ‘drone vision’ are identified: the promotion of consumer interactivity in the drone war and the militarising of domestic space. 相似文献
9.
Marcella Rizzo 《Modern Italy》2013,18(1):55-73
In the mid-1970s the reform of Italy's radio and television system led to the end of RAI's monopoly and the advent of commercial television stations. This resulted in a reorganisation of the system according to the precepts of daily life and domesticity, with viewers at the centre of the relationship with the medium. This article, by analysing televisual archives such as game shows, explores how television formed part of the changes taking place in society and reveals how it became a kind of meeting-place, coinciding with the rise of an affluent society, between aspirations and desires and stereotypical models dictated by the market. These models were able to express new values that went beyond the boundaries of ideological affiliations and were in effect a response to the search for new forms of identity. In particular, television's place became an open space that was defined through modes of socialisation. It thus constructed a wider intimacy, a ‘mediatised hearth’, that progressively eroded the barriers between the private and the public sphere and led unexpectedly towards a ‘relationship of interest’ between television, competitors, viewers and financial backers. A new community then emerged, characterised more by possessing than by existing. 相似文献
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