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近年来关于用户参与的研究大受欢迎,但鲜有研究从用户参与广度和深度出发,基于社区归属感及服务个人价值独特视角深入探讨用户参与对用户忠诚的影响。本文以在线旅游社区为例,以个人价值理论和基本心理需要理论为基础,采用情境问卷法构建了包含用户参与、用户忠诚、社区归属感及服务个人价值的结构方程模型。研究表明:用户参与广度和深度对用户忠诚都有显著正向影响;安宁生活价值、社会融合价值和社区归属感显著中介于用户参与和忠诚的关系,其中社会融合价值中介作用最强,但社会认同价值没有发挥显著中介作用。本文的新发现在丰富学术界对用户参与相关研究的同时,还对在线旅行企业如何提高用户忠诚有较大参考意义。 相似文献
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Wolfgang Hübner 《Berichte zur Wissenschaftsgeschichte》2001,24(1):13-28
The five (or seven) zones are treated during Greek‐Roman antiquity in geography and theoretical astrology as well. Although there is no use of them in astrological prognostication, they occur in the ascending scale of the twelve planetary houses. The common planetary order (moon ‐ Mercury ‐Venus ‐ sun ‐ Mars ‐ Jupiter ‐ Saturn) owes its widespread success primarily to its symmetry on both sides of the central sun, but the twofold vertical mesotes‐pattern in the heaven seems to be invented according to the horizontal symmetry of the five geographical zones surrounding the terrestrial equator. 相似文献
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数字技术的发展改变了高校图书馆用户教育的环境和传统图书馆的用户教育模式,并孕育着适应新的数字时代的用户教育模式。这种用户教育模式应从用户教育对象与目标的扩展、用户教育的内容变革和用户教育的组织设计三个方面来构建。 相似文献
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Bjarki Valtysson 《International Journal of Cultural Policy》2017,23(5):545-561
This article scrutinizes the dominant discursive formations within digitization of cultural heritage in Danish cultural policy, with the ‘Danish Cultural Heritage’ portal serving as a case. The paper analyzes how the portal frames users’ participation potentials and how this relates to the objectives of the portal and official Danish digitization strategies issued in the period of 2007–2015. Furthermore, the article incorporates interviews with experts working with the portal and the digitization strategies in order to gain a closer understanding of the transformation from policy to reality. Even though discourses on participation and user engagement are detected within official cultural policy documents, the dominant discourses are those of administrative and managerial effectiveness and cooperation as well as increased production, innovation, and competition. A similar pattern emerges on the portal, where focus is on digitization and preservation rather than access and use. The interactions between technology, user/usage, and content are thus tailored on premises of ‘read only’ and ‘sit back and be told’ cultures rather than on the user-engaging ‘read write’ and ‘making and doing’ cultures. 相似文献
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Andreas Fickers 《Berichte zur Wissenschaftsgeschichte》2007,30(3):199-213
Design as Mediating Interface: Historical Evidence and Symbolic Enunciation of the Radio Set. – Based on a case study on the invention of the radio station scale in the late 1920's and early 1930's, this article pleads for an interdisciplinary look at the importance of design as a mediating interface in the production‐consumption junction. In this cultural history perspective on technology, the material artifact matters both as a witness of and a sign for the symbolic meaning and appropriation of the technical object, which transgresses the functional logic of instrumental rationality. In presenting five different perspectives on design offering some alternative looks for a cultural history of technology, this theoretically inspired essay wants to sound the critical potential of a multilayered semantic approach to the radio apparatus as a prominent representation of a radical innovation in media technology. 相似文献
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USER INNOVATION AND CREATIVE CONSUMPTION IN JAPANESE CULTURE INDUSTRIES: THE CASE OF AKIHABARA,TOKYO
Jakob Nobuoka 《Geografiska annaler. Series B, Human geography》2010,92(3):205-218
The consumption and export of material and immaterial commodities based upon Japanese popular culture is rapidly growing and continually finds new fans all around the world. In this article, it is suggested that some of the competitiveness of these unique cultural phenomena can be traced to the very dense and vivid area of Akihabara in Tokyo. Its long history as an electronic retail district and a more recent influx of firms and shops focused on popular culture has created a strong place brand that continues to mark Akihabara as the capital of Japanese cultural industries. It is a space where different consumers, specialist subcultures and firms and their products can interact. The area functions as a hub were ideas and values are exchanged, tested and promoted. The article argues that research on innovation milieus must take account of the role of users and their relation to place. 相似文献
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