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1.
Platform nations     
This article introduces the concept of platform nations to capture an important recent shift in the way nations and nationalism operate in the public domain. If the rise of the internet initially led to a weakening of state control over public expressions of national belonging, the growing monopoly of platforms enables states to reassert control over national imagination, while also opening doors for other political and corporate actors to interfere in the process. This shift appears to be contributing, at least in some parts of the world, to a disciplining of national imagination online, partially reversing the trend to greater democratisation seen in the early stages of the internet.  相似文献   
2.
Being genealogical in digital geographies   总被引:1,自引:0,他引:1  
In this intervention, I trace the genealogies of the recent heralding of digital geographies as a boundary object for scholarship and scholars foregrounding the digital in geography. Building off of previous efforts to be technopositional in digital geographies, I make an entreaty for further being genealogical by attuning to the insider/outsider positionalities that have informed this particular endeavour of intellectual community‐making in Anglo‐American geography. While genealogy is not an exercise in historical narration, it works against dehistorical narratives of digital technologies and of the disciplinary frameworks within which they are engaged, destabilizes technopositional privileges, and has the potential to engender more inclusive digital geography futures.  相似文献   
3.
One of the main debates regarding historical representation within digital media concerns narrative, particularly the difficulty in articulating it. Digital technologies are usually presented as opposed to linear, written narratives, which is of consequence to historical writing. Despite the many merits of scholarly approaches that try to circumvent this difficulty, the lack of theoretical understanding of the categories implied in such discussions is noticeable. To counter this, this article addresses the relationship between time, technics, and narrative. I contend that the challenges of crafting narratives in digital media conceal a problem pertaining to the relationship between time and technics. Drawing on Paul Ricoeur's work on narrative, Jimena Canales's studies of the history of science, Wolfgang Ernst's and Yuk Hui's discussions of technical temporality, and Bernard Stiegler's understanding of the relationship between time and technics, I argue that it is the temporality imbued in the workings of technical objects (such as computers) that renders them averse to narrative. In making this argument, I employ the notion of “counted time” (in contrast to Ricoeur's “narrative time”) to denote a temporal mode that, despite its intersections with social, human temporality, is alien to narrative.  相似文献   
4.
We consider the history, present, and future of radiocarbon dating in the American Southeast. We point out some of the past and present flaws related to archaeological research and dating. Our approach to this review is rooted in the perspective that each radiocarbon date collectively adds to our knowledge of the region and not just a particular site. Based on our observations, we suggest some “good” practices with respect to certain aspects of radiocarbon dating. Our concluding discussion considers Bayesian chronological analysis and the growing contribution of chronological modeling to the Southeast.  相似文献   
5.
At a moment when disciplinary attentions are turning to the digital as a subject and object of geographic inquiry, we consider enduring contours and new directions in feminist digital geographies scholarship. We revisit the centrality of feminist critiques of Science to critical digital geographies and their predecessors, identifying axes of scholarly engagement that have emerged from feminist theory and praxis. Simultaneously, we acknowledge the resounding whiteness and heteronormativity of these theoretical origins. In the second half of the article, we trace new horizons of contemporary digital geographies scholarship that engage queer and critical race theory, postcolonial feminism, and black and queer code studies. These theoretical moves give voice to longstanding silences and are indispensable to a political and ethical digital geographic scholarship and praxis, as well as to re-making our technologies and ourselves as digital subjects.  相似文献   
6.
New social movement theories have been developed to address the organisational structures of activism in the age of digital platforms, but have tended to focus on structural questions rather than interpersonal dynamics. This paper engages with Bennett and Segerberg’s theory of connective action but uses a feminist lens to foreground the interpersonal dynamics between digitally equipped activists to develop a uniquely feminist account of connective action. It draws on Jo Freeman’s ‘tyranny of structurelessness’ to illustrate how informal organisation pervades new forms of connective action and continues to hamper the feminist movement. However, it also introduces and identifies the ‘feminist manager’ as an attempt to address the problematic practices of structurelessness and informality, and paves the way for consciously recognising the organisational structures required to advance the movement beyond consciousness-raising initiatives.  相似文献   
7.
Abstract

Places connected to the Holocaust, and the physical evidence that lies within them, survive as reminders of the crimes perpetrated by the Nazis. Both the treatment of these sites and attitudes towards them have varied considerably in the years since the Second World War. In recent years, a number of archaeological investigations have been instigated by curators at Holocaust sites in a direct attempt to enhance visitor experiences and education programmes. Archaeologists have initiated investigations at other forgotten and dilapidated sites in an attempt to raise awareness of these places. This paper will discuss two case study sites where archaeological investigations have been undertaken and where attempts have been made to inform conservation, heritage management, and education strategies. It will highlight the various challenges that may arise in the course of developing dissemination tools and discuss strategies that have been adopted to account for them. Specifically it will focus on how archaeologists can present novel means by which to locate, record, and re-present the physical evidence of the Holocaust and how they can tell the stories of difficult heritage sites even when traditional forms of memorialization/muzealization is not wanted or practical.  相似文献   
8.
骆晓红 《东南文化》2016,(6):107-112
智慧博物馆是传统实体博物馆发展到一定阶段所产生的一种新的博物馆高级形态,具有主体的人本性、资源的整合性和数据的再生产性等基本特征。与数字博物馆相比,智慧博物馆的"智慧化"主要体现在数据来源的多样性、数据传输的多向性和数据交换的普遍性上。建设智慧博物馆需要警惕走入载体离心化、技术泛滥化、内容娱乐化、数据固态化和建设盲目化的误区,抓住"数据"这一核心要素,围绕数据生成、数据加工、数据运用和数据共享诸环节,科学系统地推进展开。  相似文献   
9.
Ancient iron tie-rods are handcrafted elements with large geometric irregularities, due to production techniques (they are shaped by hammering and linked by hot-forging) and corrosion processes. In common practice, their cross section (that is one of the main parameter to assess their strength) is manually measured on site with a manual caliber. By analyzing a set of detailed three-dimensional (3D) digital surveys of real ancient tie-rods, this study provide an evaluation of the errors made by in-situ manual geometric measurements. In particular, it shows that, in some cases, manual on-site survey is sufficiently reliable and has errors that fall below 10%. Moreover, it shows that when tie-rods have high corrosion levels in hidden zones (typically those close or within the retaining walls) the on-site survey of visible parts only may produce far greater errors that exceed 100%, leading to a strong overestimation of the cross-section of the tie. The ongoing study is a first step toward the definition of correction coefficients to be applied to the on-site manual measurements of ancient tie-rods, with the final aim to improve the reliability of structural analyses.  相似文献   
10.
This paper describes environmental systems games developed for energy and water resource use designed to be adaptable from high school to undergraduate use. Two of the games are computer simulations with adjustable levels of difficulty that can be done in a computer lab or as a homework assignment. The third is a peer-to-peer roleplayer game designed for an immersive in-class simulation. For the energy and the peer-to-peer water games, we describe (1) the overall strategy or story line adopted, (2) the manner in which the game is played by students in a classroom setting, (3) the use of scientific literature in conceptualizing and parameterizing the game, and (4) possible game extensions. Preliminary data from use at the undergraduate level shows that the games are very well-received by students and, consistent with other research on quasi-experimental simulations, likely enhance learning outcomes.  相似文献   
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