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1.
This paper explores the implications of Foucault's perspective of liberal government for approaches to the practical history of anthropology. It also draws on assemblage theory to consider the changing relations between field, museum and university in relation to a range of early twentieth-century anthropological practices. These focus mainly on the development of the Boasian paradigm in the USA during the inter-war years and on the anthropological practices clustered around the Musée de l'Homme in the 1930s. Key steps in the argument focus on the role of what Foucault called “transactional realities” in mediating the practical applications of anthropology in colonial contexts and in “anthropology at home” projects. Special consideration is also given to the increasingly archival properties of anthropological collections in the early twentieth century and the consequences of this for anthropology's relations to practices of governing.  相似文献   
2.
The culture of the Qiang ethnic minority in Western China has been threatened by assimilation with the majority culture, and many Qiang no longer take part in traditional ceremonies or use their cultural skills and knowledge. The devastating 2008 earthquake in Sichuan killed a 10th of the Qiang population and destroyed monuments, houses and villages. The Beijing Cultural Heritage Protection Centre (CHP), a citizen volunteer non-governmental organisation, launched a project to help a Qiang village named A’er preserve its intangible and tangible cultural heritage. This paper describes the damage that was done and the needs of the Qiang people in the remote village of A’er, which is generally considered one of the last major repositories of traditional Qiang culture. The A’er people, despite their desperate situation, were determined to save their cultural heritage. The CHP team, working with them, provided necessary instruments and methods for recording. The Qiang people of A’er village themselves decided what they would record and produced an introduction to the A’er Qiang culture named ‘The A’er Archive’ and an elementary conversation booklet over which A’er villagers explicitly maintained copyright.  相似文献   
3.
In 1936 and 1937, Diana and Antoinette Powell-Cotton made a film that purported to show a healing practice involving possession. Over seventy years later, the film produced the start of a possession state in an audience from the same region in which the film was made. This paper uses the explanations given by those in the audience for this near possession to challenge some frequently cited thinking on the mimetic, magical power of film to possess. It offers an alternative approach to the viewing of archive film drawing on a form of mimesis rooted in habitual bodily memory. This mimetic relationship allows for an immanence of past in the present dependent on the past experience of the viewer rather than the power of the image.  相似文献   
4.
This article addresses the little-known history of Japanese Latin American internment during WWII. Classified as ‘illegal aliens’ and ‘enemy aliens’, 2,264 Japanese Latin Americans were stripped of citizenship from their home countries, denied rights in the United States, and ultimately deprived reconciliation due to their undocumented status. Using the traces of this history as a case study, I explore the strategic memories Japanese Latin Americans create about non-place – spaces of statelessness or states of exception – that allow them to make claims about state violence committed against them under these conditions, and, second, argue that demands for justice against political violence entail not only bringing light to erased histories but also developing engaged acts of reception that account for survivors’ claims to the memories of non-place. Visual testimonies, such as the Denshō Digital Archive and the short documentary Hidden Internment: The Art Shibayama Story (2004), affectively connect a viewer/listener to the memory of trauma, to an inexpressible haunting, and thus are critical platforms for creating a collective memory between survivors and the digital generation of postmemory.  相似文献   
5.
Abstract

The focus in this article is on school atlases produced in Britain in the late-nineteenth and early-twentieth centuries and on what is revealed, both in their pages and in the processes behind their compilation, about the people who were producing and using such map books. The Bartholomew Archive, in Edinburgh, has proved to be an exceptionally rich source of hitherto unexamined data on the business and personal activities of one of the leading producers of school atlases, the local firm of John Bartholomew and Son, which was active in map making and publishing between 1880 and 1987. The sociology and pattern of communication of publishing, explored by book historians and historians of science, geography and cartography in other contexts, are here considered in relation to the atlases that were produced in Britain for schools in the United Kingdom and in other parts of the Empire in the period 1880–1930. Particular attention is paid to the efforts of mapmakers, publishers, geographers and other professionals to ensure the relevance of the maps selected in school atlases for specific audiences, to guarantee the credibility of the information communicated through these atlases, and to negotiate questions of authorship.  相似文献   
6.
What is a “historical” video game, let alone a successful one? It is difficult to answer this question because all our definitions of history have been constructed in a linear‐narrative cultural context that is currently being challenged and in large part displaced by digital media, especially video games. I therefore consider this question from the point of view of historical semantics and in relation to the impact of digital technology on all aspects of the historiographical operation, from the establishment of digital archives, to the production of e‐texts, to the digital remediation of visual modes of historical representation. Seen from this dual perspective, video games appear to participate in a process of spatialization and virtualization of historical semantics. In the first place, video games have begun to detach the notion of history from its double reference to the past and to the real—“what essentially happened”—that it had acquired at the end of the eighteenth century. Second, they also challenge the semiotic production of “historic events” that has characterized the construction of modern historical consciousness. Historical video games, in other words, replace representation with simulation and presence with virtuality, thereby marginalizing the oscillation of the modern historical imagination between historical facts and historic events, transcendence and immanence, representation and presence. Although digital reworkings of historical semantics have not produced any grammatical transformation of the signifier, history—nor does this essay propose one—I do argue that the impact of video games on our contemporary historic(al) culture is of paradigmatic proportions similar to those described by Reinhart Koselleck for the dawn of the modern age. Focusing on one of the most successful contemporary video games, Sid Meier's Civilization, I show how the remediation of cinematic genres by video games is pushing the processes of de‐temporalization and de‐referentialization of history toward the formation of a new notion of the historical that may be conceptualized as the inversion of the classic Aristotelian paradigm: history has replaced poetry and philosophy as the realm of the possible.  相似文献   
7.
詹向红 《安徽史学》2007,(4):119-121
本文就桐城学堂的《办学公文稿》的发现、流传、主要内容作了介绍,从中研究考察了吴汝纶创办新式教育的深层思考与实践,并对《办学公文稿》这份完整地全方位地反映中国早期办学情况的珍贵教育史料价值作了思考与评介.  相似文献   
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9.
通过对文物保护史文献考察,将其区分为综述、专题研究,以及文物保护史资料,对部分代表性文献资料做重点评价,以期为文物保护史预研究做准备,并为进一步深入研究文物保护史提供借鉴.  相似文献   
10.
This paper explores the Library of the Royal Empire Society from its foundation in 1868 to the mid-twentieth century. It begins by considering the production of imaginative geographies of the British Empire not only by the materials in the collection but also by practices and technologies of assembling, classifying, cataloguing and display which went on in the Library. The architecture, spaces and experience of being in the Library are considered as integral to these imaginative geographies and the role performed by the collection. The second part of the paper considers the ways in which the Library was imagined as a centre of calculation for imperial, economic and geopolitical concerns and some theoretical and methodological issues involved in understanding how and by whom the Library was used. The Royal Empire Society Library offers an insight into the interplay between imperialism and wider concerns about knowledge, vision, order and control, as well as highlighting the importance of recognising the specificity of different types of knowledge space.  相似文献   
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