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Geoff Turner 《Australian journal of political science》1992,27(2):230-241
Many observers saw die performance of Queensland's main media group in pursuing the National Party government in 1989 over allegations of drought‐aid rorts, as an indication that the compliant and manipulated media identified by corruption commissioner, Tony Fitzgerald, QC, had shown new teeth in their watchdog role. But a close examination of die coverage shows that the way the media operate has changed little, and that there needs to be continuing concern about the effectiveness of a media system in which a parochial orientation leads not to closer scrutiny of decision‐making but to closer cooperation with decision‐makers as news sources. 相似文献
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Nicola Lercari Emmanuel Shiferaw Maurizio Forte Regis Kopper 《Journal of Archaeological Method and Theory》2018,25(2):368-392
Advanced data capture techniques, cost-effective data processing, and visualization technologies provide viable solutions for the documentation of archaeological heritage and material culture. Work at the UNESCO World Heritage site of Çatalhöyük has demonstrated that new digital approaches for capturing, processing, analyzing, and curating stratigraphic data in 3D are now feasible. Real-time visualization engines allow us to simulate the stratigraphy of a site, the three-dimensional surfaces of ancient buildings, as well as the ever-changing morphology of cultural landscapes. Nonetheless, more work needs to be done to address methodological questions such as follows: can three-dimensional models and stratigraphic relationships, based on 3D surfaces and volumes, be used to perform archaeological interpretation? How can a 3D virtual scenario become the interface to cultural data and metadata stored in external online databases? How can we foster a sense of presence and user embodiment in the simulation of ancient cities and archaeological sites? This article aims to provide viable solutions to the methodological challenge of designing a comprehensive digital archaeological workflow from the data acquisition and interpretation in the field to a three-dimensional digital data curation based on interactive visualization, searchable 3D data, and virtual environments. This work describes the results we achieved developing the application Dig@IT, a multi-platform, scalable virtual reality tool able to foster archaeological data analysis, interpretation, and curation in a realistic and highly interactive virtual environment. 相似文献
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