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This paper describes environmental systems games developed for energy and water resource use designed to be adaptable from high school to undergraduate use. Two of the games are computer simulations with adjustable levels of difficulty that can be done in a computer lab or as a homework assignment. The third is a peer-to-peer roleplayer game designed for an immersive in-class simulation. For the energy and the peer-to-peer water games, we describe (1) the overall strategy or story line adopted, (2) the manner in which the game is played by students in a classroom setting, (3) the use of scientific literature in conceptualizing and parameterizing the game, and (4) possible game extensions. Preliminary data from use at the undergraduate level shows that the games are very well-received by students and, consistent with other research on quasi-experimental simulations, likely enhance learning outcomes.  相似文献   
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This paper explores the sociospatial dynamics unfolding in Perry, a rural Iowa town that has been facing rapid change since the 1990s due to growing Latin@ settlement. We focus on what we call the social production of Latin@ visibilities and invisibilities: spatialized practices by individuals, families, communities, and institutions that render different Latin@ groups visible or invisible, with repercussions for survival, community integration, and political praxis. We discuss the border within as an extension of border politics and borderlands rhetorics to the US “heartland”, and how the entrenchment of a regime of deportability creates racialized and gendered conditions for the in/visibility of Latin@ immigrants and Latin@s more broadly. We conclude by considering some of the theoretical and political implications of our analysis for such geographies of power and the social relations, locations, and discourses that constitute and are constituted by them.  相似文献   
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This paper examines the existence of regional agglomerations of manufacturing, service and creative industries, the relationship between these industries and the wealth of regions and their industrial structure. Through an analysis of 250 European regions, three important conclusions can be inferred from the results obtained in this paper. The first is that creative industries play an important role in the wealth of a region. The second is that the most creative regions are characterized by having more high-tech manufacturing industries than the rest of the regions although the number of low-tech manufacturing firms is similar. Lastly, the industrial structure of each region has a greater influence on regional wealth than the existence of industrial agglomerations. The importance of this paper resides in the fact that up until now no analysis has demonstrated that creative industries are the most important industries in regional wealth.  相似文献   
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Archaeological fieldwork and archaeometallurgical analysis have identified a Late Postclassic regional centre of copper production in western Mexico. The total output from a single unit of production at the site of Itziparátzico is an estimated ten tons of copper and nearly forty tons of slag over the lifetime of the installation. It is argued that this smelting was based on slag-tapping furnaces, a technology previously unknown from Mesoamerican archaeological sites. The smelting site is in dense woodland with ample fuel supply, some 125 km from the next mining area with documented contemporary ore extraction; the copper produced would have been passed on to the capital, another 60 km away, for further distribution and working. The scale of production at Itziparátzico indicates that copper smelting was done by part-time specialists embedded in a predominantly agricultural economy, and formed part of a centrally organized network of mining, smelting and processing of copper to supply the Tarascan state.  相似文献   
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Since Mexican geography was initiated, its practice has been closely related to the objectives and activities of the hegemonic regimes and ruling activities within the territory. A short passage through our history might clarify why we have not been able to avoid conservatism, illustrate how cultural geography has developed in recent years, and explain why Mexican geographers are so dependent on theory from abroad. Historically, just like in other territories, mapping and teaching were the main practices developed with different targets and different contexts, in the evolution of the country. Since colonization in the sixteenth and seventeenth centuries, new discoveries and the display of new natural resources has demanded the knowledge and register of new places, especially on maps. This activity was primarily undertaken by foreigners: the Spaniards colonized and conquered new spaces and resources, seizing and exporting minerals like gold and silver, tropical products such as sugar cane, coffee and cacao, and animals such as the beaver (Wolf 1994).  相似文献   
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