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41.
20世纪90年代中期以来,中国出版业经历着从计划经济向社会主义市场经济转变的历史性进程。从1993年开始到1998年,出版业改革的主线是由“规模数量为主要特征向以优质高效为主要特征”的“阶段性转移”;从1998年开始到2002年,集团化发展成为出版业改革的主题;从2003年开始,企业化转制成为出版业改革与发展的方向和主线。十多年来,出版业的政策走向反映了中共中央、国务院对出版工作的高度重视和大力支持,反映了出版业逐渐加快了产业化、市场化、国际化进程,反映了出版业改革不断深化的脉络。  相似文献   
42.
程亦胜 《东南文化》2006,(1):31-39,i0002
越国建都会稽之前的早期越国都邑在何地有说在诸暨,也有说在萧山。根据太湖南岸,尤其是安吉古城遗址及其周围的古墓群等考古调查资料,结合史书关于吴越两国疆界及吴越罸李、夫椒两次战争等相关史料研究分析,早期越国都邑应该在古钱塘江以北的太湖南岸,秦汉时期的鄣郡郡治所在地,今安吉古城。  相似文献   
43.
Archaeologists from New Mexico State University surveyed El Camino Real, the earliest long-distance trail established by European colonists in North America, from Las Cruces, New Mexico, to El Paso, Texas. Our goal was to determine the location and condition of this historic trail within a strip of land that has witnessed significant agricultural, suburban, and urban development in recent years. Due to this development, many scholars have assumed that all physical traces of the Camino Real have been destroyed. Results of our research, however, suggest that not all remnants of the trail and related campsites have been lost.  相似文献   
44.
Enclaves in tourism: producing and governing exclusive spaces for tourism   总被引:1,自引:0,他引:1  
Abstract

Exclusively planned tourism destinations, such as all-inclusive resorts, gated resort communities, private cruise liner-owned islands and privatized beaches, have increased over the last few decades. Researchers have analyzed these kinds of tourism environments as enclaves, which are typically driven by external forces and actors, strongly supported by globalization and the current neoliberal market economy. Existing research shows that tourism enclaves are characterized by active border-making, power issues and material and/or symbolic separation from the surrounding socio-cultural realities, leading to weak linkages with host communities and the local economy. Tourism enclaves involve power inequalities, injustices and unsustainable practices that often have serious negative impacts on local socio-economic development. The articles of the special issue focus on tourism enclaves in different theoretical and geographical contexts and they contribute to our understanding of how these exclusive spaces are created and transformed and how they shape places and place identities. The individual research articles are contextualized and discussed with the key theoretical perspectives and empirical findings on tourism enclaves. Future research needs include analysis of linkages and flows of labor, goods, ideas and capital in different scales; policymaking, planning and regulations; environmental impacts; and locals’ land and resource access in the respect of bordering, privatization and land grabbing. By focusing on these topics, the tourism industry could be guided towards more responsible and sustainable development path.  相似文献   
45.
A. Tarriño 《Archaeometry》2015,57(5):928-948
A new classification system is proposed to describe the volumetric formats of clastic lithic products of geological and archaeological origin. In order to build this operative classification, the rectangular block or cuboid is established as the standard geometric format to represent their three‐dimensional format (the X‐axis being length or long diameter, the Y‐axis being the width or intermediate diameter, and the Z‐axis being the thickness or short diameter) on a two‐dimensional diagram. To obtain this graph, each absolute coordinate (X, Y, Z) defining the prisms is projected on to an auxiliary plane with a new set of relative coordinates (x, y, z), expressed as the percentage of their sum. The projection generates a triangular diagram on which the indices of elongation and flatness are represented. A geometric transformation converting the triangular diagram into a quadrangular diagram has been produced in order to better represent the scatter points. Then, a double scale is necessary: (i) an absolute scale to quantify the indices, and (ii) a relative scale to calculate where the graphic locus is projected. This new graph also allows us to work with statistical parameters. Finally, two classic examples of applications selected from the literature are shown.  相似文献   
46.
47.
Beginning with the first travelogues of the late 1890s, the film and tourism industries collaborated both directly and indirectly to shape representations of North America’s western landscape and its people. These non-narrative motion pictures intersected with the rise of mass consumerism, modern tourism, the forces of imperialism and colonialism, as well as industrialized forms of transportation. In particular, railroad travel films from the Canadian Pacific Railway Company and the Northern Pacific Railway Company transformed motion-picture goers into armchair tourists, exposing audiences to the scenic wonders of the West. These transcontinental railroads, themselves products of nation-building initiatives, competed against one another to increase passenger traffic by marketing the sublime and often overlapping landscapes of the American and Canadian Wests as potent nationalist and unifying symbols that heralded each country’s uniqueness.  相似文献   
48.
ABSTRACT

In this paper, we explore the policies related to support structures surrounding national game industries, with focus on the three Nordic countries Finland, Norway and Sweden, and investigate what kind of context the Nordic welfare state model has provided for game development. The three cases illustrate how Nordic welfare state measures have interacted with the games industry over time. While the political ideals have been fairly similar, our study demonstrates how the objectives and practical means of state engagement have differed significantly. We argue that although the three countries all have support schemes of which game companies can take advantage, there are significant differences in the degree to which each individual country has organized government interventions and support. While the Finnish state has treated game development as an endeavour in business development, the regional Nordic game program and the Norwegian state has developed a cultural policy that primarily aims to protect the cultural heritage. The Swedish state has not established a tailormade policy directed towards game development but has a broad spectrum of general policies for supporting research and business development. We suggest that future research should investigate how the public funding is structured and how discourses are formulated around appeals for more public funding for the games industry.  相似文献   
49.
以北京、武汉、西安城镇居民为例,探究旅游目的地选择行为的收入群体差异。研究发现,不同收入群体的旅游目的地选择行为存在明显差异,具体表现在:①不同收入群体的景区到访率均随距离的增加呈e指数衰减,但衰减速率存在收入群体差异,收入越高的群体,到访率距离衰减速率相对越小。②中国城镇居民的国内旅游目的地选择行为具有“距离择近,景点择高,经济择富”的“三择”倾向,但不同收入群体的“三择”程度不同,收入越低的群体,“距离择近,经济择富”的倾向越明显。③不同收入群体到访率空间分异趋势一致,但高到访率空间大小不同,收入越高的群体,高到访率空间越大。④目的地亲景度存在收入群体差异,收入越高的群体,目的地亲景度越高。  相似文献   
50.
Abstract

The sustainable development model has largely failed to address the social and environmental challenges of the 21st century. True sustainability will only occur when it is valued as a part of the taken-for-granted daily life of individuals and cultures across the globe. This has not yet happened because humanity has not evolved a global consciousness quickly enough to match the global advances in telecommunications and transportation technologies that have created a socially and economically ever-shrinking planet. Travel and tourism contributes to the expansion of global consciousness, although only in a haphazard and unintentional manner. The COVID-19 pandemic is a result of planetary time-space compression and is forcing an expansion in human consciousness that will make humankind better able to address global problems. There will still be considerable diversity on the planet, as now, but the pandemic will stimulate growing numbers of people, businesses and governments to adopt new ways of thinking, behaving and operating that are more closely aligned with the goals of sustainable development. This could be further enhanced if travel and tourism were to adopt the expansion and awakening of global conscious as a fundamental and transformational value in the products and experiences that it offers.  相似文献   
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