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91.
立足现实高于现实--江泽民创新思想研究 总被引:1,自引:0,他引:1
自 2 0世纪 90年代初以来 ,江泽民立足我国社会主义现代化建设事业 ,并站在人类社会发展的高度 ,就创新问题发表了一系列重要的论述 ,内容涉及有关创新的意义、动因、重点领域、自主创新及创新精神等 ,深刻地揭示了创新的本质、内涵。这一系列论述已经形成系统的思想 ,不仅对我国社会主义现代化建设事业有现实的指导意义 ,同时因其科学地揭示出生产力和生产关系、经济基础和上层建筑之间矛盾运动的内在机制 ,从而丰富和发展了马克思主义社会发展动力学说。从江泽民构建创新思想的立足基点以及其创新思想的内涵、理论价值等方面 ,都反映出一个显著的特点 ,那就是既立足于现实而又高于现实。 相似文献
92.
Camille L. Bryant Andrea D. Frazier Becky Becker Amanda Rees 《Children's Geographies》2020,18(4):406-419
ABSTRACT This qualitative research endeavor explored the role of embodiment as a pathway to visual-spatial thinking. The researchers relied on an interdisciplinary approach using geography and theater rooted in kinesthetic and empathetic embodied activities to facilitate visual-spatial thinking within the context of a community redevelopment project. The participants consisted of 14 elementary and middle school aged girls attending a Girls Inc. program within a low-income housing community. The researchers situated the findings using McCormack’s ([1998. Visual/Spatial Thinking: An Essential Element of Elementary School Science. Washington, DC: Council for Elementary School Science]; [2011. “Don’t Verbalize, Visualize!” NSTA WebNews Digest. Accessed June 15, 2016. http://www.nsta.org/publications/news/story.aspx?id=58298]) visual-spatial thinking typology and theories of embodiment. The findings revealed that the girls exhibited three types of visual-spatial thinking, which ranged from foundational to highly advanced ways of thinking about space, to include visual-spatial perception, memory, and creative thinking. The results also illustrate that embodied activities that engage sensorimotor functions through an interdisciplinary approach, can facilitate visual-spatial thinking. 相似文献
93.
ABSTRACTAugmented reality (AR) technology is being introduced in educational settings for its ability to overlay virtual information onto physical environments. The AR Sandbox is a conventional sandbox with depth coloured representations projected onto the sand’s surface. This research investigates how 4- and 5-year-old Australian children use an AR Sandbox to enhance their spatial thinking through play. Participants were four children, their two educators and the first author as a participant-observer researcher. Data were collected over an 8-week period during 2015 and included observation, child conferencing, photography, educators’ perspectives, and the researcher’s perspectives. Vignettes are presented to demonstrate how children’s spatial thinking was enhanced through exploration and representation in the AR Sandbox. Children’s active and dynamic manipulation of the space of the AR Sandbox, along with a range of socio-cultural contexts and tools, assisted in enhancing their spatial abilities. 相似文献
94.
Catherine Walker 《Children's Geographies》2020,18(3):351-363
ABSTRACTThis paper argues for and demonstrates the value of integrating nexus thinking - a conceptual and policy framework for the multiple interdependencies between resources, most commonly food, water and energy – into the Geographies of Children, Youth and Families (GCYF). Through discussion of the two areas’ current limitations, a review of existing GCYF work on food, water, energy and materiality, and secondary auto-analysis of data generated on families’ situated environmental concerns in India and the UK, the paper identifies three key contributions of an integrated nexus thinking-GCYF research agenda. Firstly, nexus thinking can advance understandings of how children and young people negotiate multi-scalar social, political, economic and ecological processes; secondly, an integrated agenda can ‘embody’ nexus thinking by situating children and families in the nexus of interconnections; thirdly, nexus thinking offers a policy-relevant frame through which GCYF can engage questions of intergenerational justice with questions of resource sustainability. 相似文献