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121.
Many governments have tried to stimulate economic growth via policy in the creative industries. South Africa is no different but additionally has an overarching aim of achieving social and labour market ‘transformation’ to move away from the legacy of the apartheid era. The effectiveness of incentives provided to the film and television sector in South Africa are considered in terms of their stated objectives of job creation, skills and knowledge transfer, and the attraction of foreign direct investment. Informed by empirical analysis of incentive scheme data and supplemented by elite interviews with key informants, some specific policy revisions are proposed.  相似文献   
122.
Theories around the cultural geography of creativity have given new life, in recent years, to negative perceptions of the suburbs as ‘isolated’. These theories have emphasised the importance of ‘clusters’, ‘precincts’, ‘incubators’ and ‘hubs’, suggesting that even in the era of the Internet, creativity requires an immediacy of social interaction, which can only be found where there is social concentration. The paper brings these theories into question through a long historical perspective on the relation between creativity and ‘mediated sociality’. Drawing on the work of Elias, it suggests some surprising parallels between the position of German artists and intellectuals in the eighteenth and nineteenth centuries and suburban creative practitioners today. The former were in many respects ‘isolated’, relatively dependent on mediated sociality, and yet they produced a major historical flowering of creative activity. The example prompts us to think more sympathetically and optimistically about the creative potential of contemporary suburbia.  相似文献   
123.
This article draws on the concept of spatialisation to better understand the development of a digital games industry on the periphery of mainland Europe, on the island of Ireland. Positioning digital games within the cultural and creative industries, we explore how global networks of production in this industry get territorialised, negotiated and shaped by local factors. Drawing upon an industry-wide survey in Ireland we found that employment has grown by 400% in the last decade but that this rate of employment growth and its concentration in large urban areas masks significant ruptures and shifts which more detailed spatial, occupational and social analysis reveals: in particular, how the state, multinational game companies, and physical and human capital interact to shape an industry which is strong in middleware, localisation and support but weak in content development. An understanding of global digital games production networks and of occupational patterns in this industry is, we believe, crucial for national and European cultural policies for the digital games industry and for the cultural and creative industries more generally.  相似文献   
124.
This paper critiques recent research on innovation in the cultural and creative industries. In particular, this paper examines Paul Stoneman’s idea of ‘soft innovation’ as a jumping off point for discussing theories of cultural innovation more broadly. Three critiques are advanced. Firstly, soft innovation is a theoretical perspective that has developed from neoclassical economics, and is therefore vulnerable to criticisms levelled at neoclassical explanations of economic behaviour. Secondly, the theory of soft innovation can be criticised for being contingently inaccurate: the observed reality of cultural industries and marketplaces may not reflect the theory’s premises. Thirdly, because soft innovation defines the significance of an innovation in terms of marketplace success, it implies that only high-selling cultural products are significant, a difficult claim to substantiate. This paper concludes by arguing that our understanding of innovation in the cultural sphere can benefit from a multi-disciplinary approach grounded in the full gamut of human creativity.  相似文献   
125.
文章就儒学的性质、基本特征和根本精神等答记者问。指出传统儒学要经过批判性继承和创造性重建,同时接纳和融合西方文化的民主、博爱价值观,才能实现面向现代化、全球化的思想转型,获得广阔的发展空间并立足于世界多元文化之林。  相似文献   
126.
Narrative inquiry is an innovative means of encouraging students to internalize concepts, reflect on experiences or create applications for theoretical ideas. The use of first-person creative writing in a second-year cultural geography course prompted initial scepticism from students but eventually highlighted their constructivist engagement with course concepts. Despite a number of ethical, evaluative and moral dilemmas, encouraging the use of creative writing as a form of narrative inquiry allowed students to tell their stories so that they were valued and connected to wider disciplinary concepts.  相似文献   
127.
This paper reflects on two decades' scholarship in geography on cultural economy, assessing strides made against some of the expectations of early proponents. Cultural economy continues to be a polysemic term. In some quarters, it refers to a type of economic geography into which matters of ‘culture’ are absorbed. This work frequently focuses on the empirics of the so‐called ‘cultural and creative industries’. Others see cultural economic research as an opportunity to move beyond the epistemological constraints of ‘culture’ and ‘economy’, questioning their status as foundational categories. This latter approach has been used in a broader set of empirical projects encompassing technology, knowledge, and society. Contrasting threads of cultural economic research have helpfully moved geographical scholarship beyond paradigmatic limitations, but jostle somewhat uncomfortably within existing (and increasingly specialised) disciplinary and subdisciplinary fields. The risk is that by questioning the categorical underpinnings of much specialised research, cultural economy struggles to ‘belong’ in the increasingly coded and compartmentalised university setting. I conclude with a discussion of future prospects. Some measure of vitality could be achieved through incorporation of a cultural economy perspective into the pressing issues of climate change, human sustenance, and urban infrastructure planning. These are issues for which the polysemy of cultural economy could prove constructive, transcending technocentric market ‘fixes’ and bland assumptions about how best to ‘green’ our cities – promoting instead ethnographic interrogations of how humans access, use, exchange, and value financial and material resources as moral and social beings.  相似文献   
128.
This article situates Florida's (2002) work on creative regions in the United States in the context of a critical discussion of place and gender and investigates the gender–class structure of his most and least creative regions. It analyzes the distribution of creative class, working class and service class occupations by gender within those 21 regions as well as earnings, household income, poverty and educational attainment using data from the US Census 2000. Women and men are compared within and across the two categories of most and least creative regions. The major finding is that the gender gap in earnings within categories of regions is larger than the creativity gap, i.e. the earnings gap within genders across regions. As new technology industries have been layered over old industries, altering spatial divisions of labor, gendered labor remains integrated in largely traditional ways.  相似文献   
129.
浅论区域创新及其系统的构建   总被引:14,自引:3,他引:11  
陈文言 《人文地理》2001,16(1):55-58
本文重新界定了创新的涵义,讨论了影响创新扩散的因素,并在此基础上构建了区域创新系统,认为区域创新系统是以企业为创新主体,与区域内科研院校、政府部门及中介机构等创新环境要素相互影响、相互作用形成的协同发展的整体。并根据系统运行机制,提出建议,以加强系统的创新能力,促进经济发展。  相似文献   
130.
文章基于文献研究,梳理文化和创意产业集群的研究谱系,指出该领域学术界:①没有将文化和创意产业本体论知识整合到集群分析框架;②对艺术家和创意阶层及其项目生产方式、知识流的空间过程关注十分薄弱;③忽视文化消费和中介因素对创意集群和文化生产的反身性;④比较偏向生产型创意集群的研究、忽视空间型创意集群和消费型文化产业园区和城市空间的研究;⑤在研究方法上相对单一。作者提出通过运用文化生态系统隐喻,进一步展开综合研究的可能性。  相似文献   
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