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91.
Scholars have been studying the concept of public engagement and its role in the policy process for some time. Scholars have argued that understanding the interests and motivations of the public and engaging them in the decision‐making process can lead to better policy designs and, ultimately, better policy outcomes. However, studies of public engagement often assume that people have a desire to get involved in the policy process. This paper tests this key assumption using the case of nuclear facility siting in the United States to ask: what factors influence an individual's stated willingness to want to engage in the policy process? Using data from a national web survey fielded in 2013, we ask the public if and to what extent they would likely engage in the siting process if given the opportunity. Findings indicate that the likelihood of engagement varies rather substantially across individuals. We find that an individual's cultural belief system and existing level of political activity account for some of this variation. These findings suggest that public engagement programs may vary across groups and communities. In other words, the prospects of engagement are likely to appeal to some members of the population and not others.  相似文献   
92.
2015尼泊尔地震对加德满都谷地的世界文化遗产造成不可估量的损失。为了探究谷地文化遗产震害整体分布特征,对谷地世界文化遗产建筑的震害状况开展实地调查,划分了三类文化遗产震害等级标准,形成了六处世界文化遗产的震害图并对其进行统计分析,加德满都、帕坦和巴德岗三处杜巴广场震后保存基本完好的文化遗产建筑占各自总数的39.5%、53.3%、50%,斯瓦扬布纳特寺、昌谷纳拉扬寺和博达哈大佛塔主体保存基本完好,附属建筑不同程度地破坏。加德满都、帕坦和巴德岗三处杜巴广场地层的松软沉积层放大地震效应使建筑严重破坏,斯瓦扬布纳特寺、昌谷纳拉扬寺震害主要受地形特征影响。考察成果为我国同类遗产建筑的抗震防护提供参考。  相似文献   
93.
气体污染物SO2是造成云冈石窟文物本体劣化的重要因素之一。为厘清SO2与水分耦合作用下的云冈砂岩劣化规律,开展不同SO2浓度、相对湿度以及降水条件下的室内模拟风化试验,测定试样质量、表面特征和化学成分变化。结果表明:SO2易与砂岩中的碳酸盐矿物(如方解石)和长石发生化学反应,产物包括CaSO4·2H2O、MgSO4·7H2O和高岭石等,且随着相对湿度增加,反应程度增大,造成试样的质量、色差值、可溶盐含量上升及硅铝比下降;液态水的参与能显著加快SO2与砂岩的相互作用过程,不但增加了各项指标的变化幅度,还加大了SO2入侵深度。研究成果可为砂岩质文物的科学认知和预防性保护提供参考。  相似文献   
94.
祭祀祖先的范围,即仪典中祭祀哪些祖先,不但是祖先崇拜的基本问题,并且还折射出生者与祖先之间的关系,以及人们对家族、血缘的认知等等。春秋时期是社会变动较为剧烈的时期,在这一变化的时代,祭祀对象发生若干变化,祖先崇拜也展现出新的特点。总体而言,春秋时人重视近祖,也注重远祖,在选择所祭对象时,春秋时人以满足现实需求为目的,祭祀祖先有其灵活的一面而并无统一的标准。可堪注意的是,春秋时人擅于追溯远祖,春秋金文中出现了对祝融、成汤等远祖的追记,而不再如西周时人一般只将祖先追踪至文王武王时代。此外,春秋时人对于英雄祖先十分崇拜,并将这一风尚提升至礼的高度予以阐述。春秋时人追忆远祖,对儒家"慎终追远"的观念有深刻的影响;春秋时人崇拜英雄祖先,对于这一时期人们创造出共同的英雄祖先有直接的影响。  相似文献   
95.
非物质文化遗产保护是一项全人类、全社会卷入的公共文化事业,需要各方面主动扮演相应的角色、发挥各自的优势、承担特定的责任。把各个方面建构成积极有为的身份,就成为非遗保护的一项颇有建设价值的理论工作。其中,以"主体"身份看待相关的各个方面,是一项有益的尝试。界定非遗的主体与非遗保护的主体,实际上也是探索建立非遗保护这项公共文化事业的分工合作的身份框架。  相似文献   
96.
针对博物馆空间相对封闭、人流聚集、人与文物共存等特点,消毒剂的使用既要关注人(工作人员和观众)也要顾及物(文物或艺术品)。对人及其相关,《消毒剂使用指南》就适用范围、注意事项,已有充分说明。本研究只针对文物:立足文物科技保护角度的文物材质分类法;根据有效成分分类的消毒剂种类及其有损文物的显著化学特性;消毒剂对文物损害的机理及其后果三个方面与同行交流。在疫情防控的特殊阶段,为了保护文物安全,博物馆同行必须对各类消毒剂特性有全面了解,合理规范使用消毒剂,防止不当使用对文物造成损害,这也是文物预防性保护工作的重要方面。  相似文献   
97.
This paper sheds light on the role of evolutionary ideas in the making of Turkish nationalism during the Kemalist era (1923–1938). By so doing, it aims to challenge some of the dominant historiographical viewpoints as to the nature of Turkish nationalism. One is related to the Kemalist elites' predisposition towards the so‐called “scientism” seen as one of the bases for nationalism. We intend to turn upside–down the relation between the Kemalists' use of science and Turkish nationalism. Second, we problematize the “culturalist” origins of Turkish nationalism arguing that the seemingly “culturalist” reflections of the time were, indeed, materialist formulations based on the science of the times. We discuss in this respect the Kemalist elites' use of evolutionary ideas. By synthesizing the ways in which these elites employed evolutionary ideas in the fields of history, language, geography, anthropology, biology, eugenics, and pedagogy, we aim to understand the specific nature of Turkish nationalism before 1945. This secular nationalism conceived culture as having materialist bases and differed fundamentally from the culturalist varieties of Turkish nationalism coloured by Islam in the post‐1945 era. Furthermore, the paper empirically enriches the complex and entangled story of evolutionary ideas in the early Turkish Republic.  相似文献   
98.
ABSTRACT

In this paper, we explore the policies related to support structures surrounding national game industries, with focus on the three Nordic countries Finland, Norway and Sweden, and investigate what kind of context the Nordic welfare state model has provided for game development. The three cases illustrate how Nordic welfare state measures have interacted with the games industry over time. While the political ideals have been fairly similar, our study demonstrates how the objectives and practical means of state engagement have differed significantly. We argue that although the three countries all have support schemes of which game companies can take advantage, there are significant differences in the degree to which each individual country has organized government interventions and support. While the Finnish state has treated game development as an endeavour in business development, the regional Nordic game program and the Norwegian state has developed a cultural policy that primarily aims to protect the cultural heritage. The Swedish state has not established a tailormade policy directed towards game development but has a broad spectrum of general policies for supporting research and business development. We suggest that future research should investigate how the public funding is structured and how discourses are formulated around appeals for more public funding for the games industry.  相似文献   
99.
What role does national identity play after civil war? Is reconstruction possible on the basis of an existing identity, or does a new identity have to be found? Much depends on whether narratives of conflict are unifying. I use the tools of cultural sociology to explain why the Finnish Civil War of 1918 has become a unifying ‘cultural trauma’ for the Finns, whereas the Irish Civil War of 1922–23 never became the dominant referent in Irish national identity. The difference is explained by the greater shock civil war posed to Finnish national identity.  相似文献   
100.
This paper commences a geographical engagement with makerspaces, hacklabs, and other workshop spaces which form part of a broader ‘maker movement’. It examines the arts of inquiry and experimentation found at one such site, drawing on ethnographic field work at the Edinburgh Hacklab, and makes connections with emerging themes of interest to geographers, including creativity, experiment, art, and nonhuman agency. Putting standard innovation-driven narratives of makerspaces into question, attention is instead turned to the events of emergent experimentation and creativity taking place in these spaces. To this end, Andrew Pickering’s concept of ‘ontological theatre’, describing powerful focal instances of agential symmetry between humans and nonhumans, is engaged with, in order to understand the links between Hacklab activities and emergent and complex aspects of nonhuman agency.  相似文献   
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