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61.
Land degradation is the result of the intersection of a complex set of biophysical and socio‐economic factors. The capacity of an individual or community to address land degradation is likewise constrained. While it is quite possible for professionals and learners to grasp the main issues around land degradation from a theoretical perspective, internalising the reality of what it means to be the resource degrader is more difficult. We have developed two active learning methods that aim to address this problem. The first is the African Catchment Game, a role‐playing game based on Graham Chapman's Green Revolution Game, adapted for the southern Africa context and incorporating a land degradation component. In this game participants play out the complex dynamics of rural‐urban‐global linkages against a background of environmental hazards. The second is based on Save the Children Fund's RiskMap computer simulation that models risk in terms of rural livelihoods for different income groups. Ethiopia is used as the example. This paper evaluates the two active learning techniques as tools for exploring the relationships between land degradation and poverty through an evaluation of participants’ experiences. The analysis shows clear potential for developing alternative teaching curricula that are aligned to our theoretical understanding.  相似文献   
62.
Two seasons of archaeological site reconnaissance and geo-archaeological fieldwork in the Kipsing and Tol river valleys of central Kenya have resulted in (1) the location of 58 surface sites and 13 spot finds and (2) the excavation and dating of 11 alluvial stratigraphic profiles. These data are incorporated with our previous work in the study area to yield a preliminary interpretation of Middle and Later Stone Age tool technologies and land-use strategies during the Late Pleistocene period there. Specifically, the nature of the lithic inventories and observed distribution of archaeological sites suggests that people in the Middle Stone Age employed a patch choice resource and land-use strategy while those in the subsequent Later Stone Age period utilized a logistical strategy.Pendant deux saisons de la reconnaissance archéologique d'emplacement et des travaux sur le terrain geo-archéologiques les vallées dans de Kipsing et de Tol fleuve du Kenya central ont eu comme conséquence (1) l'endroit de 58 emplacements extérieurs et 13 trouvailles de tache et (2) l'excavation et dater 11 profils stratigraphiques alluviaux. Ces données sont incorporées avec nos travaux précédents dans le secteur d'étude pour rapporter une interprétation préliminaire de milieu et de stratégies postérieures d'utilisation de la terre de technologies d'outil de âge de pierre pendant la période pléistocène en retard là. Spécifiquement, la nature des inventaire lithic et la distribution observée des emplacements archéologiques suggère que les gens dans le âge de pierre moyen aient utilisé un choix de morceau (patch choice) stratégie de ressource et d'utilisation du territoire, alors que ceux dans la période postérieure suivante de âge de pierre utilisaient un logistique stratégie.  相似文献   
63.
Feasts provide a public forum where social statuses can be affirmed or challenged among pre-state societies. Documenting feasting behavior thus provides insight into the construction of prehistoric political power. This paper presents expected material patterns of feasting by focusing on intra-site variability in food preparation, presentation, and consumption. Expectations are evaluated by comparing ceramic, ground stone, obsidian, and faunal data recovered from Conchas phase (900–800 BCE) elite and village midden deposits at Cuauhtémoc in the Soconusco region of southern Mexico. I argue that elite feasting at Cuauhtémoc created political cohesion between elite and non-elite segments of society during the Conchas phase as a new polity emerged that was more socially stratified and politically hierarchical than anything previously known in the region.  相似文献   
64.
Previous studies on intra-party competition have largely neglected the role played by geographic distance between co-partisan candidates. In this study, we argue that candidates who live further away from intra-party competitors on the same party list benefit electorally from their remoteness. Moreover, we contend that the electoral effectiveness of exhibiting local personal vote attributes – a theoretically and empirically well-established candidate strategy to cultivate personal votes – also depends on the geographical proximity of localized co-partisan candidates. Using a unique and untapped dataset of more than 5,000 Finnish election candidates' home address coordinates over four consecutive parliamentary elections (1999–2011), we run beta regression models to examine the effects of candidate remoteness and nearest candidates' local characteristics on intra-party vote shares. To measure the remoteness of a particular candidate, we develop a novel index based on the distribution of co-partisans over concentric circles around that candidate. The empirical analyses show that the effect of geographic remoteness depends on local party strength and the degree of urbanization: candidates particularly benefit from more distant co-partisans in party strongholds and rural and suburban municipalities. Moreover, all models confirm that nearby located localized co-partisans decrease a candidate's own vote share. These findings have important implications for politicians' careers, party nomination strategies and future empirical research on intra-party competition.  相似文献   
65.
This article scrutinizes the dominant discursive formations within digitization of cultural heritage in Danish cultural policy, with the ‘Danish Cultural Heritage’ portal serving as a case. The paper analyzes how the portal frames users’ participation potentials and how this relates to the objectives of the portal and official Danish digitization strategies issued in the period of 2007–2015. Furthermore, the article incorporates interviews with experts working with the portal and the digitization strategies in order to gain a closer understanding of the transformation from policy to reality. Even though discourses on participation and user engagement are detected within official cultural policy documents, the dominant discourses are those of administrative and managerial effectiveness and cooperation as well as increased production, innovation, and competition. A similar pattern emerges on the portal, where focus is on digitization and preservation rather than access and use. The interactions between technology, user/usage, and content are thus tailored on premises of ‘read only’ and ‘sit back and be told’ cultures rather than on the user-engaging ‘read write’ and ‘making and doing’ cultures.  相似文献   
66.
Museums, memorial centres and other heritage institutions use various strategies to evoke an emotional response that serves to elicit empathy with the historical events and actors that are portrayed in exhibitions. To increase historical understanding, however, both emotional engagement with and contextual understanding of these historical figures are needed. Using the concept of historical empathy, this paper examines the continuous interplay between cognitive and affective dimensions of history learning in museums. We conducted a case study at Museon in The Hague, the Netherlands. We studied a learning session on children living through the Second World War, the museum’s strategies employed in the exhibition, the entrance narratives of secondary school students participating in the session and their engagement with the exhibition and with the educational activities. While most of the students did not feel related to WWII prior to their museum visit, the museum managed to engage many of them with personal stories and artefacts and by offering multiple and new perspectives. Our findings underscore the interplay between cognitive and affective dimensions of historical empathy and show that museums can serve as powerful contexts for developing this skill among school students.  相似文献   
67.
The Persian fallow deer (Dama dama mesopotamica) is currently a threatened species. However, it played an important role in many Late Glacial and Early Holocene human societies in the Near and Middle East. This is especially true of the island of Cyprus, where it was introduced at the beginning of the Neolithic and held a predominant place in human subsistence throughout Cypriot prehistory until the Bronze Age. The earliest levels of the extensive Cypriot Pre‐Pottery Neolithic B site of Shillourokambos, occupied between 8400 and 7000 cal. bc , provided 3036 identified remains of this deer. It was possible to measure or determine the age‐at‐death for 1361 and 1444 remains, respectively. Analyses allow for discussions on when the fallow deer was introduced to the island of Cyprus, its origin and how populations were managed. These studies also lead to the reconstruction of acquisition and butchery techniques, as well as culinary practices, and the morphological evolution of males and females throughout time. The Persian fallow deer was introduced to Cyprus later than suids, dogs, cats, goats and cattle, and at nearly the same time as sheep, towards ca 8000 cal. bc . Despite the absence of any skeletal changes, this introduction may reflect an attempt to domesticate the fallow deer on the nearby continental mainland. However, after being introduced to the island, deer appear to have been released into the wild and hunted. Copyright © 2015 John Wiley & Sons, Ltd.  相似文献   
68.
I look at the process and speed of innovation spread, examining the economic aspects from the perspective of those who adopt the innovation. Defining innovation adoption as an investment which requires initial cost and risks, I argue that at the time of introduction of a new technology that is expected to have socioeconomic importance, elites of adopting societies try to avoid the initial cost and risks of adoption, actively intervening in the process of its spread. Thus, it is crucial to analyze the strategies and needs of elites, which strongly influence the speed of spread. One of these strategies is to change innovation's role by locating the innovation in a different realm of economy. Comparing the spread of iron technology in the Danish and southern Korean Bronze Ages, I demonstrate that differences in what elites needed to obtain through iron technology in different contexts critically affected the speed and process of iron spread into the two regions.  相似文献   
69.
朱家角古镇旅游功能定位与开发问题探讨   总被引:12,自引:0,他引:12  
本通过对朱家角旅游发展的SWOT分析,着重讨论了古镇旅游功能定位及开发决策问题。  相似文献   
70.
何建民 《旅游科学》2004,18(4):17-21
本文在引入与发展由美国学者尼雷·达娃(Nirai Dawar)和托尼·弗罗斯特(Tony Frost)论述的发展中国家本土企业与跨国公司竞争战略选择模型的基础上,提出了我国本土旅游饭店集团与跨国旅游饭店集团竞争战略的选择模型及其具体选择,并分析了锦江国际集团可选择的竞争战略类型.  相似文献   
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