首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   3443篇
  免费   94篇
  3537篇
  2022年   9篇
  2020年   40篇
  2019年   49篇
  2018年   342篇
  2017年   249篇
  2016年   309篇
  2015年   64篇
  2014年   52篇
  2013年   514篇
  2012年   81篇
  2011年   238篇
  2010年   240篇
  2009年   106篇
  2008年   129篇
  2007年   178篇
  2006年   56篇
  2005年   54篇
  2004年   41篇
  2003年   27篇
  2002年   35篇
  2001年   48篇
  2000年   21篇
  1999年   26篇
  1998年   19篇
  1997年   22篇
  1996年   17篇
  1995年   22篇
  1994年   21篇
  1993年   28篇
  1992年   22篇
  1991年   13篇
  1990年   18篇
  1989年   9篇
  1988年   25篇
  1987年   23篇
  1986年   24篇
  1985年   21篇
  1984年   35篇
  1983年   20篇
  1982年   22篇
  1981年   26篇
  1980年   25篇
  1979年   19篇
  1978年   20篇
  1977年   18篇
  1976年   21篇
  1974年   12篇
  1973年   13篇
  1972年   17篇
  1970年   12篇
排序方式: 共有3537条查询结果,搜索用时 78 毫秒
81.
Advanced data capture techniques, cost-effective data processing, and visualization technologies provide viable solutions for the documentation of archaeological heritage and material culture. Work at the UNESCO World Heritage site of Çatalhöyük has demonstrated that new digital approaches for capturing, processing, analyzing, and curating stratigraphic data in 3D are now feasible. Real-time visualization engines allow us to simulate the stratigraphy of a site, the three-dimensional surfaces of ancient buildings, as well as the ever-changing morphology of cultural landscapes. Nonetheless, more work needs to be done to address methodological questions such as follows: can three-dimensional models and stratigraphic relationships, based on 3D surfaces and volumes, be used to perform archaeological interpretation? How can a 3D virtual scenario become the interface to cultural data and metadata stored in external online databases? How can we foster a sense of presence and user embodiment in the simulation of ancient cities and archaeological sites? This article aims to provide viable solutions to the methodological challenge of designing a comprehensive digital archaeological workflow from the data acquisition and interpretation in the field to a three-dimensional digital data curation based on interactive visualization, searchable 3D data, and virtual environments. This work describes the results we achieved developing the application Dig@IT, a multi-platform, scalable virtual reality tool able to foster archaeological data analysis, interpretation, and curation in a realistic and highly interactive virtual environment.  相似文献   
82.
83.
84.
This paper deals with the presence of Sámi in central and southern Sweden in the seventeenth century. The Nordic countries have generally been believed to be ethnically homogeneous, with the** colonial subjects not being present in the center of these empires. If the multicultural aspects of early modern Nordic countries are at all discussed, Sámi and other ethnic groups are understood as peoples living on the outskirts of the empires. This notion has cemented an idea that cities such as Copenhagen or Stockholm were inhabited solely by peoples from southern Scandinavia and the continent. Drawing on the experience of the role and presence of indigenous people from the Americas and the Arctic in cities such as London in the seventeenth century, this paper examines the multi-ethnic aspects of early modern Stockholm, capital of Sweden, as an imperial center.  相似文献   
85.
The prisoners of the former concentrations camps were supposed to be deprived of their socialization by brutal dehumanization. Among other things, the use of blue-and-white striped prison clothes was meant to reinforce a homogeneous and uniform prisoner society. However, studies from a sociological perspective have shown that prisoners’ societies were indeed diverse and structured, allowing individuals to develop strategies of survival within their – albeit limited – scope for action. In this article, prisoners’ possibilities to act are discussed using the example of clothing – an omnipresent and visible medium. Various changes and alterations preserved in prisoner clothing from former concentration camps reveal open or secretive acts of individuals and thus provide insights into the different levels of action inside the camps.  相似文献   
86.
Much of the meat consumed in nineteenth-century southern Ontario (Upper Canada) came in the form of preserved barreled products. The specific ways of obtaining, preparing and consuming these products resulted in unique regional foodways. Through analyses of historical and archaeological evidence, this paper investigates how barreled meat was packed, shipped and purchased in Upper Canada and discusses the various ways its consumption impacted the lives of its residents and contributed to the formation of local identities. An investigation of butchery marks and body portion distributions lead to a possible method for archaeologically distinguishing between barreled and non-barreled meat assemblages.  相似文献   
87.
Biological invasions are one of the great threats to Earth’s ecosystems and biodiversity in the Anthropocene. However, species introductions and invasions extend deep into the human past, with the translocation of both wild and domestic species around the world. Here, we review the human translocation of wild plants and animals to the world’s islands. We focus on establishing criteria used to differentiate natural from human-assisted dispersals and the differences between non-native and invasive species. Our study demonstrates that, along with a suite of domesticates, ancient people transported numerous wild plants and animals to islands and helped shape ecosystems in ways that have important ramifications for modern conservation, restoration, and management.  相似文献   
88.
89.
Telepresence-enabled exploration of deep sea environments has developed over the past 30 years, providing access to archaeologists, scientists, and the general public to sites otherwise inaccessible due to depth. Pioneered through the inception of the JASON Project in the late 1980 s, telepresence missions have expanded to two dedicated ships of exploration, NOAA Ship Okeanos Explorer and exploration vessel Nautilus, and has been implemented on a series of opportunistic missions on other vessels. This paper chronicles the history of the use of telepresence for the exploration of shipwrecks in deep water as well as how this capability has allowed the public to engage with such missions. Broadening the scope of who can explore the deep sea, telepresence has also expanded what is observed and documented in the deep, which speaks to humanity’s use of the maritime world and an archaeology of discard through our material disposed of into the deep sea.  相似文献   
90.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号