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11.
Archaeological fieldwork conducted on a plot of land near the town of Chia (Colombia, South America) uncovered the remains of a small Muisca settlement occupied from the late Prehispanic period to the colonial period. The excavation program documented particular sets of features including postholes, pits, colored floors, and a burial. These elements provided a baseline for reconstructing the ground plans of perishable structures and architectural spaces. The components of built areas were key cultural referents for the peoples who lived in La Maria during the Prehispanic period. Important changes in the arrangement of the elements that comprise architectural space are observed during the colonial period, arguably as the result of important transformations in native culture.  相似文献   
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This paper describes environmental systems games developed for energy and water resource use designed to be adaptable from high school to undergraduate use. Two of the games are computer simulations with adjustable levels of difficulty that can be done in a computer lab or as a homework assignment. The third is a peer-to-peer roleplayer game designed for an immersive in-class simulation. For the energy and the peer-to-peer water games, we describe (1) the overall strategy or story line adopted, (2) the manner in which the game is played by students in a classroom setting, (3) the use of scientific literature in conceptualizing and parameterizing the game, and (4) possible game extensions. Preliminary data from use at the undergraduate level shows that the games are very well-received by students and, consistent with other research on quasi-experimental simulations, likely enhance learning outcomes.  相似文献   
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A. Tarriño 《Archaeometry》2015,57(5):928-948
A new classification system is proposed to describe the volumetric formats of clastic lithic products of geological and archaeological origin. In order to build this operative classification, the rectangular block or cuboid is established as the standard geometric format to represent their three‐dimensional format (the X‐axis being length or long diameter, the Y‐axis being the width or intermediate diameter, and the Z‐axis being the thickness or short diameter) on a two‐dimensional diagram. To obtain this graph, each absolute coordinate (X, Y, Z) defining the prisms is projected on to an auxiliary plane with a new set of relative coordinates (x, y, z), expressed as the percentage of their sum. The projection generates a triangular diagram on which the indices of elongation and flatness are represented. A geometric transformation converting the triangular diagram into a quadrangular diagram has been produced in order to better represent the scatter points. Then, a double scale is necessary: (i) an absolute scale to quantify the indices, and (ii) a relative scale to calculate where the graphic locus is projected. This new graph also allows us to work with statistical parameters. Finally, two classic examples of applications selected from the literature are shown.  相似文献   
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This paper evaluates the impact of accessibility on the productivity of Spanish manufacturing firms. We suggest the use of accessibility indicators of workers and commodities, integrating transport, land use, and individual components, computing real distances or traveling times using the Spanish full road network. Estimated firms’ total factor productivity is explained as a function of the accessibility indicators and additional control variables. Results evidence the crucial role on firms’ productivity to the accessibility of commodities and to a slightly lesser extent the workers.  相似文献   
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The superposition of anthropogenic remains usually results in archaeological palimpsests, hindering an accurate characterization of the behavior underlying such remains. Aimed at facing this methodological constraint in the study of Palaeolithic contexts, we present a contextual approach to Neanderthal settlement dynamics based on an understanding of lithic assemblage formation processes. We focused on a set of lithic artifacts from the Middle Palaeolithic site of El Salt. With the goal of isolating temporally constrained units of behavioral analysis, we analyzed the spatial distribution of lithic, faunal and combustion remains. Then, the lithic records from each of the resulting units were analyzed from a genetic and technical perspective. This goal was achieved by identifying lithic Raw Material Units (RMU) through observations on reduction processes, refits and their spatial distribution. Our results suggest that El Salt SU X lithic remains represent several diachronic human occupation episodes and different site functions. This study illustrates the benefit of investigating lithic assemblage formation processes to alleviate the palimpsest problem in Palaeolithic contexts.  相似文献   
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We present experimental data examining the energetics and identification of axial bipolar reduction in contexts of lithic miniaturization on milky quartz. These experiments answer two specific questions. First, does bipolar reduction provide any benefits over freehand reduction? Second, can axial bipolar reduction be distinguished from freehand reduction? Our data show that bipolar reduction requires significantly less time to reduce a percentage unit of core mass and to produce a millimeter of cutting edge on milky quartz than freehand reduction. Milky quartz bipolar reduction surpasses even the cutting edge production efficiency of obsidian pressure blades. We outline a series of quantitative criteria for identifying bipolar cores and flakes. Our results show that bipolar cores and flakes can be distinguished from those produced using freehand reduction by quantifying platform crushing, distal flake rebound scars, bulb shearing, as well as axial, bipolar, and splintered flake terminations. Our results challenge the widely held perceptions about the wastefulness of bipolar reduction and provide clear guidelines for identifying this reduction strategy in archaeological milky quartz assemblages.  相似文献   
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3D surveys of archaeological elements and the construction of virtual models enable us to reconstruct historical sites. They provide useful data to select specific building processes.Photogrammetry and Terrestrial Laser Scanning (TLS) are the most common techniques to obtain synthetically heritage models. These techniques provide massive data which can only be managed by replacing them by primitive shapes, thereby obtaining more simple models and the explicit geometry of the element. Statistical and robust methods are used for this substitution, thereby avoiding the common errors due to measuring. Of these methods, the most widely used are the least-median-of-squares (LMedS) and the RANSAC method.Another computation method consists in recursive processes based on evolutive-type algorithms to adjust the model to the data captured.This paper describes two surface computation methodologies to determine the modelling of a column shaft located in temple G of the archaeological park of Selinunte (Sicily).  相似文献   
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ABSTRACT This paper considers a location model to illustrate the effect of zoning on competition. A planner is in charge of designing a city in a circular space where firms and consumers are located on different sides. With this type of market configuration, equilibrium in location under concave transport costs is proved. Then, a welfare function with different weights attached to consumer and firm surpluses is introduced to highlight zoning regulation as an influential competition policy tool. Depending on the regulator's political profiles and the demand, it is shown that zoning can lead to strong, weak, or moderate competition.  相似文献   
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