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ABSTRACT The Aitape frontal bone is compared to 13 late Pleistocene/early Holocene Australian crania as well as two modern samples comprised of 101 modern Australian and 126 modern New Guinea crania. These crania are compared using canonical variates analysis and Mahalanobis distances, the latter of which is examined for statistical significance using random expectation statistics. The results show that Aitape shares shape characteristics of a longer, flatter frontal with ancient Australians. Modern populations differ from both Aitape and the ancient Australians in having generally shorter, more curved frontals.  相似文献   

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Living humans are unique among the animal kingdom with respect to their ability to externalize mental representations outside the brain through a variety of media and in a recursive or creative manner (i.e., generating a potentially infinite array of combinations). Earlier humans evolved two specialized organs—the hand and the vocal tract—as primary instruments for externalizing artificial or semantic representations. These organs and the externalized representations may have co-evolved with the Homo brain. The archaeological record yields examples of simple representations by 1.6 mya. More complex, hierarchical, and recursive forms are evident by roughly 0.25 mya. Complex and highly recursive representations in a wide range of media (including representations of representations in the form of visual art) emerge after 0.1 mya among anatomically modern humans.  相似文献   

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贾文琴 《攀登》2011,30(5):135-138
数字技术的发展改变了高校图书馆用户教育的环境和传统图书馆的用户教育模式,并孕育着适应新的数字时代的用户教育模式。这种用户教育模式应从用户教育对象与目标的扩展、用户教育的内容变革和用户教育的组织设计三个方面来构建。  相似文献   

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It has often been argued that there are insufficient associations between extinct Pleistocene mammalian genera and cultural materials to support the argument that human predation played a major role in causing the extinctions. This argument assumes that there are many records for most or all of the extinct mammals that date to the very end of the Pleistocene. An analysis of a sample of radiocarbon dated sites with extinct mammals and younger than 12,000 BP suggests that this criticism of the overkill hypothesis is weakly based.  相似文献   

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This article contributes to the development of a "revised" interpretation of James Madison's views on representation. I suggest that Madison's approach to representation is more complex than has been recognized. Specifically, Madison believed different "styles" of representation are necessary for the House, Senate, and President because of the unique functions served by each institution. "Style" refers both to the nature of the representative-constituency relationship (the "role" of the representative) and the character of the individual most likely to be selected as representative. In Madison's scheme, the proper functioning of each institution is guaranteed only if the method of selection insures the appropriate role is maintained and persons of proper character are selected. Throughout the essay, I note significant differences between the arguments which Madison put forward in the Constitutional Convention and those he defended in the Federalist essays.  相似文献   

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Rock art researchers throughout the world have explicitly or implicitly invoked ritual as an activity associated with the production of rock art but the articulation between the structure and composition of rock art assemblages and ritual behaviour remains poorly understood. Anthropologist, Roy Rappaport (1999) argued that all ritual, whatever the content or focus, has a universal structure. We review this proposition in the context of ritual studies and propose a method aimed at assessing the potential for identifying ritual structure in rock art assemblages. We discuss an archaeological analysis undertaken on the rock art assemblages in arid Central Australia, which aimed at distinguishing such a ritual structure among engraved assemblages, likely to have a Pleistocene origin, as well as more recent painted, stencilled and drawn assemblages. This analysis, despite its limitations, provides the foundation for developing a model, which will enhance the understanding of the relationship between the production of rock art and ritual.  相似文献   

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In 2002 Melbourne’s Casselden Place excavation provided a window into the urban past opened by an innovative relationship between the development industry, heritage consultancy and La Trobe University. The project demonstrated that with the support of consent authorities and the co-operation of the development industry, collaborations between the academic world and heritage consultants could be highly successful. The Casselden Place Project made a significant contribution to the ‘slum debate’ in Australia and delivered an enhanced understanding of the cultural, social and scientific significance of an inner-city block, and shed new light on a notorious chapter in the city’s history.  相似文献   

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Digital tools and techniques have revolutionized archaeological research and allow analyses unimagined by previous generations of scholars. However, digital archaeological data appear to be an underappreciated resource for teaching. Here, the authors draw on their experiences as university instructors using digital data contained in the Digital Archaeological Archive of Comparative Slavery (http://www.daacs.org) to teach in a variety of higher education settings, from method-intensive thematic courses for graduate students to general education science courses for undergraduates. The authors provide concrete examples of how they use digital archaeological data to accomplish a range of pedagogical goals. These include teaching basic artifact identification and simple statistical methods as well as developing skills in critical thinking, inference from data, and problem solving and communication. The paper concludes with a discussion of how archaeologists can use digital data to address ethical and curricular issues, such as preservation, professional training, and public accountability that are crucial to the discipline and relevant to the academy at large.  相似文献   

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As new digital technologies now pervade the discipline of archaeology, the practice of creating digital 3D representations of artifacts has become widespread. The rapid growth and acceptance of these technologies into the discipline leaves us in a position where we must engage with how these tools fit our epistemologies. I propose that we look to a much older technology, photography, to inform the way that these digital artifacts are dealt with as we move into an increasingly digital field. In doing so, I will argue that the creation of a 3D digital artifact is a productive process, just as any form of media used to document and interpret the archaeological record. Through this production, the digital form is decoupled from the original physical artifact. The creation of a new representation of the artifact (in the form of a photograph or digital model) provides a new dimension to our interactions with these artifacts. The result of the digital movement in archaeology is a more interactive experience with artifacts, allowing researchers and the public alike digital access to archaeological collections. If the current trend continues, digital artifact modeling will become as indispensable to archaeology as traditional photography. It is therefore necessary for archaeologists to be aware of the subjectivities and biases that exist during this productive act as we move into a more integrated field of digital, representational technologies.  相似文献   

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The nature and quality of representation in public participation is crucial to reaching acceptable environmental decisions that can be implemented. Ten case studies of natural resource management groups involved in agriculture in south western Australia were conducted at four spatial scales—state, regional, land conservation district (shire or county), and subcatchment. Qualitative analysis identified the desirable qualities of representatives, and then compared perceptions of current practice at the four scales against these ideals. Desirable qualities were being an active participant, competency (skills and knowledge), credibility, adopting the group identity and commitment, communicating outside the group, having established social networks, and an ability to function in multiple roles. Analysis across scales suggests that for groups at broader spatial scales of organizing, such as the state level, representation was closer to achieving the desired qualities than at other scales. This finding is contrary to much of the current rhetoric in natural resource management, and environmental management more generally, that "local is better." The article concludes with some thoughts as to why this is the case, suggesting that the success or otherwise of representation, and the public participation in which representatives are involved, is influenced not only by the scale of decision making but also by how representatives are selected and what they are expected to achieve.  相似文献   

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中国旧石器时代考古学实践,在二十世纪取得了举世瞩目的成果,二十一世纪定能取得新的辉煌。  相似文献   

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论数字版权的刑法保护   总被引:2,自引:0,他引:2  
张健 《攀登》2011,30(4):101-104
数字版权的刑法保护是近几年来兴起的一项交叉且边缘性的研究领域。随着数字产业在我国的发展,大量的版权违法犯罪也相伴而生,然而中国现阶段侵犯知识产权犯罪立法却存在着诸多弊端。笔者建议,通过立法,扩大刑法保护对象,修改犯罪行为方式,进一步加大著作权的刑法保护力度,完善数字版权的刑法保护体系,从而达到更好地保护网络知识产权的目的。  相似文献   

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在数字时代背景下,"快乐"成为博物馆体验的重要组成部分,同时也是现代博物馆吸引观众、提升自身竞争力的重要手段.数字媒体技术为博物馆提供了前所未有的工具,通过将快乐与博物馆展览相结合,可以更好地服务观众,为观众提供更加丰富的参观体验."游戏"作为一个重要展示方式,不仅对儿童具有强大吸引力,对成年人也同样重要,数字时代的博物馆应该充分利用游戏机制使展览变得更具吸引力.创造快乐也是实现博物馆教育功能的重要途径,数字时代博物馆需要将知识与趣味相结合,使观众在快乐的博物馆体验中获得新知.  相似文献   

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Abstract

The identification of activity areas in archaeological sites is an important part of archaeological research contributing to the reconstruction of past ways of life. The threshing floor is an activity area that relates to subsistence practices in agricultural societies, yet identifying threshing floors in the archaeological record is difficult. We present a geoarchaeological study conducted at an Iron Age layered feature unearthed in 1998 at Tel Megiddo, Israel, in which we tested a previous assumption that it represents the remains of a threshing floor. Using micromorphology, mineralogy, elemental analysis, phytoliths, and dung spherulites, we show that the materials comprising the bulk of the layers in the Megiddo feature include large amounts of wood ash and the inorganic remains of livestock dung. Based on these results, coupled with ethnographic data on threshing floors and observations on the macroscopic traits of the feature under consideration, we conclude that the layered feature at Megiddo does not represent a threshing floor but a single-household trash heap. We suggest that the interpretation of similar features at other archaeological sites as threshing floors be reevaluated.  相似文献   

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We apply a phenomenological perspective on landscape and geographic information system (GIS) applications in order to theorize how human perception and agency were likely implicated in processes of the formation of the late pre-Hispanic Tarascan State of West Central Mexico. The relatedness of landscape features in space or place-based perception has been well theorized; here, we further consider the relationality of places through time. In the changing landscape of the Lake Pátzcuaro Basin, the demographic and political core of the Tarascan State, temporality must have been vitally important to inhabitants of the basin. Utilizing GIS, we construct not only map-based analyses of the changing environment but also create viewsheds of past landscapes in order to see what past inhabitants of the basin would have seen in order to demonstrate that temporality would have been easily mapped in the landscape and its features. Finally, we discuss the role of temporality and cultural memory in an embodied landscape to model the various lake levels that past peoples could have anticipated through time based on their perceptions and memories.  相似文献   

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