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1.
Taipei is the economic and cultural centre of Taiwan. To compete with other Asian countries, Taipei has adopted pragmatic innovation and development strategies to achieve competitive advantage. Analysis of data obtained in face-to-face interviews indicates that Taipei may have a unique fashion economy. This study confirms the potential of the Taiwan fashion industry from the perspective of its cultural and creative economies. The main goal of this study is to determine how fashion professionals promote and affect the Taiwan fashion industry. First, fashion-related industries in the Taiwan cultural and creative system are defined and classified. Based on these definitions, statistical employment data and interview data are used to show how the distribution of fashion professionals provides directions for urban development by fashion clusters.  相似文献   

2.
台湾地区博物馆发展文化创意产业的理念与实践   总被引:3,自引:0,他引:3  
黄美贤 《东南文化》2011,(5):109-118
文化创意为近年来发达国家地区竞相发展的经济力,我国台湾在地方政府的鼓励扶持下,利用文化创造活力强、文物资源丰富等优势,积极发展文化创意产业,成果突出,其中台北"故宫博物院"具有台湾地区博物馆发展文创产业指标的地位。台北"故宫博物院"通过精心设计展览内涵、向社会开放文物数字资源、培养民众美学素养等方式,吸引并固定了一大批观众;同时还积极开拓商机,征求厂商合作开发文物衍生商品,并结合典藏文物特色设计餐饮空间,文化创意产业获得了可观的产值和显著的社会效应。  相似文献   

3.
Creativity is central in stimulating economic growth in cities, regions and advanced capitalist economies in general. There is, of course, no one-to-one relation of the number of firms in creative industries to economic growth. Innovation is a key mechanism explaining the relationship of creative industries with economic performance. Based on an empirical study in the Netherlands we explore the effect of creative industries on innovation, and ultimately on employment growth in cities. In the Netherlands the three specific domains of creative industries - arts, media and publishing, and creative business services - make up 9 per cent of the business population. Drawing on survey data we find that firms in creative industries are indeed relatively innovative. Yet substantial differences are found across the three domains: firms in the arts domain are clearly less innovative, most likely due to a different (less market-oriented) dominant ideology. In addition, firms in creative industries located in urban areas are more innovative than their rural counterparts. We go on to analyse how the concentration of creative industries across cities is connected with employment growth. With the exception of the metropolitan city of Amsterdam, we find no measurable spill-over effect from creative industries. The presence of the creative class (in all kinds of industries other than creative ones) appears to be a much stronger driver of employment growth than creative industries.  相似文献   

4.
This paper addresses the theme of youth out‐migration from rural Australia, in the context of recent policy discussions about creativity and its role in regional development. Ethnographic fieldwork in one rural location – the New South Wales Far North Coast – is drawn upon to highlight how creative industries are being cast as a potential way of promoting cultural activities and jobs for young people, and in turn, how they might be imagined as a means to mitigate youth out‐migration. Yet, creative industries have contradictory employment and social outcomes. Creative industries are likely to generate higher rates of youth participation in economic activities than public data reveal. However, strategies for future job growth should also consider the limitations and instabilities of creative industry employment. Second, and more broadly, the paper discusses those socio‐cultural dimensions of nascent creative industries that may have a more substantial impact when conceived as part of strategies to stem youth exodus from rural areas. Creative activities may contribute to rural development in indirect ways, especially if linked to policy goals of increased tolerance of youth activities, better provision of cultural services, and improved well‐being for young people. While formal job‐creation may be limited, creative industries could mitigate some of the impacts of youth migration to cities by enriching regional social life and mediating perceptions of the advantages and drawbacks of rural versus urban life. This kind of policy imagination requires a shift in attitudes towards young people and a more genuine commitment to encourage young people to feel that they belong in non‐metropolitan areas.  相似文献   

5.
This article draws on the concept of spatialisation to better understand the development of a digital games industry on the periphery of mainland Europe, on the island of Ireland. Positioning digital games within the cultural and creative industries, we explore how global networks of production in this industry get territorialised, negotiated and shaped by local factors. Drawing upon an industry-wide survey in Ireland we found that employment has grown by 400% in the last decade but that this rate of employment growth and its concentration in large urban areas masks significant ruptures and shifts which more detailed spatial, occupational and social analysis reveals: in particular, how the state, multinational game companies, and physical and human capital interact to shape an industry which is strong in middleware, localisation and support but weak in content development. An understanding of global digital games production networks and of occupational patterns in this industry is, we believe, crucial for national and European cultural policies for the digital games industry and for the cultural and creative industries more generally.  相似文献   

6.
Alternative definitions of the cultural industries lead to the construction of different models of the cultural production sector of the economy and hence to a different array of specific industries which are contained within the sector. In turn this implies not just differing estimates of the contribution of the cultural industries to output and employment in the economy but also significant differences in the way economic analysis can be applied to the cultural sector as a whole. This paper begins by discussing the way in which an economic approach to interpreting the scope of the creative and cultural industries can lead to a reasonable basis for defining them. It then goes on to examine the content of six distinct models of these industries, asking the question: is it possible to find a common core group of industries on which all of the models agree? The paper then considers the implications of the models for economic analysis of the cultural sector, and finishes with some conclusions for cultural policy.  相似文献   

7.
This article examines the transfer of creative industries as a policy idea to Lithuania. Tracing the stages of the transfer and analysing its consequences in the local cultural policy field, this paper argues for the importance of studying cultural policy process. The findings reveal that the process of the international transfer of creative industries mattered, because it generated wider transformations in cultural policy field by having ambiguous effects on local power relations. The policy idea of creative industries opened the cultural policy field to new actors. As a result, competition for scarce state funding increased, but cultural organisations gained access to the European Union structural funds. In all, creative industries as a policy idea significantly transformed Lithuanian state cultural policy, in that it led to a reassessment of both the practices and identities of cultural organisations.  相似文献   

8.
ABSTRACT In this paper an attempt is made to measure the cultural industries in a cross‐national context. The paper starts with a discussion of the definition and delineation of the term the ‘cultural industries’. It is argued that a large range of goods and services may be considered to be cultural industry products and that it is important to place the production and exchange of such products in the context of an industrial systems approach. Following this the concept is operationalised using data on employment and firm activity from Denmark, Finland, Norway and Sweden. Results are presented which suggest that overall growth in both employment and firm numbers has been especially strong in the cultural industries. However, interesting differences between the countries emerged from the data. Thus regional dimensions are then examined resulting in the finding that in all four countries cultural industries have a strong attraction to urban areas but an even stronger propensity to agglomerate. It is suggested that the spatial dynamics observed may be key to the development of the industries' competencies and success. In summary the paper presents results of extensive data analysis that show the cultural industries' important contribution to Scandinavian economies and labour markets.  相似文献   

9.
In this paper we investigate industry characteristics associated with the clustering of establishments in three-digit SIC manufacturing industries in nonmetropolitan areas. The dispersion parameter k of the negative binomial distribution is selected as the measure of industry spatial concentration. Associations between industry characteristics and spatial concentration are investigated using OLS regression analysis. Our findings indicate that the spatial clustering of establishments is positively related to industry average establishment size, reliance on natural resource inputs, labor intensity, cost shares of professional and technical employees, and cost shares of low-skilled workers. Agglomeration is negatively related to multiplant structure, employment in precision production, and reliance on local product and input markets.  相似文献   

10.
20世纪80年代到90年代中期,属于西方地理学界对文化产业研究的萌芽阶段,其研究只限于少数实证。20世纪90年代中期以来则是其发展阶段,这一阶段的研究主要涉及文化产业就业的地域特征、文化产业对区域与城市的作用、全球化与文化产业发展、文化产业集聚体/集群实证、文化产业的发展机制、信息技术对文化产业的影响、文化产业管治等七个方面。今后还需展开的研究领域,主要包括:文化产业就业的微观属性,文化产业发行、消费环节,产业集聚体/集群多类型的实证,文化产业低效/无效管治的实证等方面。  相似文献   

11.
This paper critiques recent research on innovation in the cultural and creative industries. In particular, this paper examines Paul Stoneman’s idea of ‘soft innovation’ as a jumping off point for discussing theories of cultural innovation more broadly. Three critiques are advanced. Firstly, soft innovation is a theoretical perspective that has developed from neoclassical economics, and is therefore vulnerable to criticisms levelled at neoclassical explanations of economic behaviour. Secondly, the theory of soft innovation can be criticised for being contingently inaccurate: the observed reality of cultural industries and marketplaces may not reflect the theory’s premises. Thirdly, because soft innovation defines the significance of an innovation in terms of marketplace success, it implies that only high-selling cultural products are significant, a difficult claim to substantiate. This paper concludes by arguing that our understanding of innovation in the cultural sphere can benefit from a multi-disciplinary approach grounded in the full gamut of human creativity.  相似文献   

12.
文章基于文献研究,梳理文化和创意产业集群的研究谱系,指出该领域学术界:①没有将文化和创意产业本体论知识整合到集群分析框架;②对艺术家和创意阶层及其项目生产方式、知识流的空间过程关注十分薄弱;③忽视文化消费和中介因素对创意集群和文化生产的反身性;④比较偏向生产型创意集群的研究、忽视空间型创意集群和消费型文化产业园区和城市空间的研究;⑤在研究方法上相对单一。作者提出通过运用文化生态系统隐喻,进一步展开综合研究的可能性。  相似文献   

13.
The Mediterranean region has been increasingly receiving attention in recent years. This is due to the heterogeneity of the countries composing it, which raises several problems in business collaborations, but also unfolds several cross-national economic opportunities among Mediterranean countries. The analysis of cultural and creative industries can be useful to show that this area has many similarities, making intercultural exchange and cross-national economic development possible. This research starts from the comparison of three main Mediterranean countries situated both in Europe and outside, Italy, Spain and Turkey, and aims at highlighting the most striking similarities and differences of their features. The creativity specialization found in this region is alike, which allows us to begin to discuss the idea of a Mediterranean creativity.  相似文献   

14.
Exploring the clustering of creative industries   总被引:2,自引:0,他引:2  
During the last decades, a large body of literature has been published on the clustering of creative industries, but it has not been reviewed in a systematic way. In this review paper, we fill this gap. The review leads to the identification of several deficiencies of current research. Based on that, we distil avenues for future empirical research on the drivers of the clustering of creative industries, which are embedded in a comprehensive analytical framework.  相似文献   

15.
ABSTRACT

This article undertakes an explanatory case study of the South Korean cultural industries policy shift instituted under the Kim Dae-Jung and Roh Moo-Hyun governments (1998–2008). This shift can be well positioned within the broader context of the creative turn in national cultural policy around the world, which was initiated by the British New Labour governments (1997–2010). Despite the similarities in the driving discourses and policy methods, the Korean policy shift was significantly distinguished from its British counterpart because of the differing pace and trajectories of industrialisation in the two countries. Adopting the concept of the East Asian developmental state as an entry point, this article explores how and why South Korea went through a cultural industries policy shift in the period following the 1997–98 Asian financial crisis and, additionally, examines what kinds of changes the policy shift brought about. Understanding the rationales and implications of this neo-developmental transformation can provide a unique opportunity to re-think the fashionable creative industries policies among various nations.  相似文献   

16.
Creative industries are recognised as a key driver of economic growth in both developed and developing nations. In addition to recognising the importance of creative industries, the Australian government has recently renewed a focus on the vast northern tropical area of this island nation as key to future economic and population growth, via the release of a white paper focussed on development options for the north. However, the white paper contains virtually no references to creative industries. In addition, Australia’s most recent national cultural policy, Creative Australia, has after only a few years slipped into obscurity and despite major resources being invested towards its development. Drawing on the almost 100 years of policy documentation relevant to Northern Australia, this paper highlights the limited attention paid to arts, culture and creative industries, and considers this relative policy vacuum in the context of global developments in creative industries.  相似文献   

17.
ABSTRACT

This paper compares creative (content) industries policies in the UK and South Korea, highlighting the coevality in their development. Seeing them as ‘industrial policies’, it focuses on how state intervention is justified and why a certain set of policy options have been chosen. The UK policy-makers prefer passive and decentralised roles of the state that addresses market failures via generic and horizontal policies. Meanwhile, Koreans have consistently believed in the strong, resourceful and ambitious state in developing centralised, sector-specific policies for cultural industries. While demonstrating two contrasting approaches to the nation state’s management of cultural turn in the economy, both cases seem to present a ‘paradox’. Despite its neoliberal undertone, the horizontal and fused approach taken by the UK’s creative industries policy engenders some space for ‘cultural’ policy. On the contrary, the non-liberal and state-driven content industries policy in Korea has shown a stronger tendency of cultural commodification.  相似文献   

18.
ABSTRACT

Contemporary social science research on the creative industries demonstrates inequities in accessing good work in this field. Nonetheless, youth still increasingly are seeking to create careers in these fields. However, economic indicators that register growing employment in the creative industries may not fully register the participation of youth. The Young People Making a Living in the Creative Industries research project sought to document the multiple income streams that youth draw on while attempting to make a living in creative fields, mapping the areas of challenge and success in the entry years to creative work. Respondents in the research project articulated an informed knowingness and resistance to the norms of unpaid work in the creative industries and forwarded gender and race as structural categories that impact the experience of entry-level creative work. Respondents also articulated forming communities of care to respond to these challenges, including collectives, support groups, and other forms of networks, while highlighting the challenge of balancing community-based and economic motivations for creative industries work. The study highlights the role of community youth arts programmes on creative industries career incubation for youth, and the need to hear from youth themselves to better map youth participation in the creative industries.  相似文献   

19.
DESIGN SPACES: AGGLOMERATION AND CREATIVITY IN BRITISH DESIGN AGENCIES   总被引:1,自引:0,他引:1  
Although there is a growing body of research into the cultural and creative industries, little work has focused specifically upon on the geography of design and its role in regional economies. The relative neglect of the geography of the UK design industry is surprising given recent assertions about the sector's role in national economic competitiveness; its contribution to product innovation; and its importance as an urban regeneration resource. This paper explicitly considers the extent to which existing conceptualizations of agglomeration and creativity provide insights into the realm of design. Our discussion reflects upon recent surveys of the design sector and analyses current design organization membership data, both of which reveal an overwhelming concentration of design activities in London and the South East. Our analysis of the strategies, organization and practices of agencies in London reveals that a number of the key features associated with cultural industries in general are significantly less discernible within design.  相似文献   

20.
Capitalism, cities, and the production of symbolic forms   总被引:3,自引:0,他引:3  
A striking characteristic of contemporary capitalism is the increasing importance (in terms of growth, employment, revenue, etc.) of sectors whose outputs are imbued with significant cultural or symbolic content. Sectors of these sorts are predominantly, though not exclusively, located in large cities. I describe how these cities function as creative fields generating streams of both cultural and technological innovations. Post-Fordist cities are shown to be especially fertile terrains of commodified cultural production. A number of these cities have become major centres of image-producing industries such as film, music recording, or fashion clothing, and this phenomenon is also often associated with profound transformations of their physical landscapes. I argue that the economic foundations of these trends reside, in part, in the structural characteristics of image-producing industries, marked as they frequently are by modularized, network structures of production and a strong proclivity to geographic agglomeration. At the same time, the main centres of the contemporary cultural economy are caught up in insistent processes of globalization. I suggest that after an initial phase of product standardization and concentrated development in only a few major centres, the cultural economy of capitalism now appears to be entering a new phase marked by increasingly high levels of product differentiation and polycentric production sites. I also submit that the contemporary cultural economy of capitalism constitutes a historical shift beyond consumer society as such.  相似文献   

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