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1.
This work describes the procedures, the different techniques and the pipeline used for creating a digital framework that should assist the Superintendence of Pompeii in the digital reconstruction, classification, management and visualisation of archaeological finds inside an advanced 3D web-based repository of reality-based data. Specific topics have been focused on the quality assessment procedures adopted to ensure consistency and reliability of data throughout the whole 3D models acquisition and pipeline creation, as well as on the particular semantic reality-based structure adopted to develop an information system into a knowledge one. The main purposes of our framework have been the usage of 3D digital models as a restitution of the real object and as a metaphor for navigating through the data; 3D models were used as archaeological cognitive systems and developed as a collection of structured objects, identified through a precise terminology that allows to easily extend the concept of 2D GIS to 3D GIS. In addition, the system was developed as a scalable application that allows the use of the same database by different users, simply filtering the data according to the specific requirements, and can operate both as standalone and web-based application.  相似文献   

2.
Advanced data capture techniques, cost-effective data processing, and visualization technologies provide viable solutions for the documentation of archaeological heritage and material culture. Work at the UNESCO World Heritage site of Çatalhöyük has demonstrated that new digital approaches for capturing, processing, analyzing, and curating stratigraphic data in 3D are now feasible. Real-time visualization engines allow us to simulate the stratigraphy of a site, the three-dimensional surfaces of ancient buildings, as well as the ever-changing morphology of cultural landscapes. Nonetheless, more work needs to be done to address methodological questions such as follows: can three-dimensional models and stratigraphic relationships, based on 3D surfaces and volumes, be used to perform archaeological interpretation? How can a 3D virtual scenario become the interface to cultural data and metadata stored in external online databases? How can we foster a sense of presence and user embodiment in the simulation of ancient cities and archaeological sites? This article aims to provide viable solutions to the methodological challenge of designing a comprehensive digital archaeological workflow from the data acquisition and interpretation in the field to a three-dimensional digital data curation based on interactive visualization, searchable 3D data, and virtual environments. This work describes the results we achieved developing the application Dig@IT, a multi-platform, scalable virtual reality tool able to foster archaeological data analysis, interpretation, and curation in a realistic and highly interactive virtual environment.  相似文献   

3.
GIS技术在萨拉乌苏考古遗址公园规划设计中的应用   总被引:1,自引:0,他引:1  
传统规划设计工作的技术平台多以计算机辅助设计(CAD)为主,本工作以内蒙古自治区鄂尔多斯萨拉乌苏考古遗址公园规划为例,将Arc GIS Desktop作为技术平台应用到公园的规划设计工作中。首先,通过对规划区的实地踏勘,采集相关数据和资料,进行规划区数据库建设;其次,在数据库建设的基础上,通过GIS技术构建与现实环境对应的虚拟地理信息空间,实现规划区景观的三维可视化;最后,利用三维景观模型对现实地理环境进行模拟、分析及虚拟场景飞行。不同于传统CAD的二维工作平台,本工作借助GIS对空间数据和属性数据的强大处理功能及其三维景观可视化模块,为实现内蒙古鄂尔多斯萨拉乌苏考古遗址公园的科学规划提供辅助。  相似文献   

4.
Archaeologists are often considered frontrunners in employing spatial approaches within the social sciences and humanities, including geospatial technologies such as geographic information systems (GIS) that are now routinely used in archaeology. Since the late 1980s, GIS has mainly been used to support data collection and management as well as spatial analysis and modeling. While fruitful, these efforts have arguably neglected the potential contribution of advanced visualization methods to the generation of broader archaeological knowledge. This paper reviews the use of GIS in archaeology from a geographic visualization (geovisual) perspective and examines how these methods can broaden the scope of archaeological research in an era of more user-friendly cyber-infrastructures. Like most computational databases, GIS do not easily support temporal data. This limitation is particularly problematic in archaeology because processes and events are best understood in space and time. To deal with such shortcomings in existing tools, archaeologists often end up having to reduce the diversity and complexity of archaeological phenomena. Recent developments in geographic visualization begin to address some of these issues and are pertinent in the globalized world as archaeologists amass vast new bodies of georeferenced information and work towards integrating them with traditional archaeological data. Greater effort in developing geovisualization and geovisual analytics appropriate for archaeological data can create opportunities to visualize, navigate, and assess different sources of information within the larger archaeological community, thus enhancing possibilities for collaborative research and new forms of critical inquiry.  相似文献   

5.
Desert palaces in Jordan are unique pieces of art scattered in the desert as standing symbols of ancient civilizations. Due to their location, these palaces witness different environmental conditions which affect their status and sustainability. This raises the need to have a 3D documentation system reporting all spatial information for each palace, which can be used later for monitoring purposes. Digital photogrammetry is a generally accepted technique for the collection of 3D representations of the environment. For this reason, this image-based technique has been extensively used to produce high quality 3D models of heritage sites and historical buildings for documentation and presentation purposes. Additionally, terrestrial laser scanners are used, which directly measure 3D surface coordinates based on the run-time of reflected light pulses. These systems feature high data acquisition rates, good accuracy and high spatial data density. Despite the potential of each single approach, in our opinion, maximum benefit is to be expected by a combination of data from both digital cameras and terrestrial laser scanners. By these means the efficiency of data collection as well as the geometric accuracy and visual quality of the collected textured 3D models can be optimized. Within the paper, a 3D documentation system for Umayyad desert palaces in the Jordan desert will be presented using digital photogrammetry and laser scanning. The approach is demonstrated by generating high realistic 3D textured models for Amra and Kharanah palaces.  相似文献   

6.
Archaeological practice within the European context of heritage management is facing huge challenges in ways of recording and reproduction of ex-situ preserved sites. As a consequence of the Valletta-treaty, numbers of archived images and drawings of excavated structures as prime sources of past human activity, are exponentially growing. Contrarily to portable remains however, their future study and revision is biased by the two-dimensional character of the recorded data, rendering difficult their future reconstruction for new study or public dissemination. A more realistic three-dimensional (3D) way of recording and archiving should be pursued. In this paper the possibilities for 3D registration of archaeological features are examined in a computer vision-based approach using the PhotoScan software package (Agisoft LCC). It proved to be a scientific and cost-effective improvement compared to traditional documentation methods. Advantages can be found in the high accuracy and straightforwardness of the methodology. The extraction of an orthophoto or a Digital Terrain Model from the 3D model makes it feasible to integrate detailed and accurate information into the digital archaeological excavation plan. The visual character of 3D surface modeling offers enhanced output-possibilities allowing a better documentation of in-situ structures for future research and a higher public participation and awareness for the archaeological heritage.  相似文献   

7.
ABSTRACT

The photorealistic and geometrically accurate 3-dimensional representation of excavations, provided by image-based modeling, has the potential to transform the process of excavation documentation, making it easier to share observations with other researchers. Paradoxically, however, spatial representation lacks the ability to convey archaeological interpretations. By example of excavations in Alken Enge, Denmark, this paper explores how a web-based 3D platform is able to facilitate the collaborative exchange of 3D excavation content and how the integration of spatial and attribute data into one common event-based data model may be advantageous. This includes enhancing the semantic value of field-recorded 3D models by segmenting the geometry using various techniques, such as 3D projections and machine learning. Accordingly, the paper demonstrates a framework for interactive 3D models, which includes attributed classification based on segmented 3D content correlated with traditional raster, vector, and textual data, delivering a spatially integrated platform for collaborative research.  相似文献   

8.
We report on the development of a computerized automatic system to illustrate complex archaeological objects. The illustrations are based on 3D scans of the artifacts. The 3D models can be automatically translated, by new algorithms specifically designed for this purpose, into 3D or 2D line drawings; into colored images that emphasize the salient shape attributes of the artifacts and of the 3D designs on them; and to images that enhance faint/eroded designs that are otherwise difficult to discern. These illustrations are intended to replace traditional, manual drawings, which are very expensive to produce and not accurate enough. Our illustrations also provide a better visualization tool than the 3D models themselves. Though 3D scanning already improves the visibility of objects and their features, it does not suffice for rapid visual recognition. Our system generates efficient, objective, accurate and simplified representations of complex objects and the designs on them from any number of required views.  相似文献   

9.
This paper describes the 3D modelling of Pinchango Alto, Peru, based on a combination of image and range data. Digital photogrammetry and laser scanning allow archaeological sites to be recorded efficiently and in detail even under unfavourable conditions. In 2004 we documented Pinchango Alto, a typical site of the hitherto poorly studied Late Intermediate Period on the south coast of Peru, with the aim of conducting spatial archaeological analyses at different scales. The combined use of a mini helicopter and a terrestrial laser scanner, both equipped with a camera, allowed a fast yet accurate recording of the site and its stone architecture. In this paper we describe the research background, the 3D modelling based on different image and range data sets, and the resulting products that will serve as a basis for archaeological analysis.  相似文献   

10.
11.
The use of close-range digital photogrammetry for field documentation has been steadily increasing in the past half decade in several parts of the world. However, this technology has not been widely utilized in archaeological contexts in the American Midwest. We explore the utility of close-range photogrammetry in this region with examples from the Guard site (12D29), a Fort Ancient village located in southeastern Indiana. This article outlines the methods utilized for production of georeferenced 3-D models of several units excavated during the 2016 field season. These models as well as plan and profile orthophotos derived from them act as important supplements to standard photographs and drawings made in the field and easily integrate with the site GIS. Overall, we found close-range digital photogrammetry to be very useful to better document excavation details, doing so for limited cost and time expenditure.  相似文献   

12.
Graphic and metric archaeological documentation is an activity that requires the capture of information from different sources, accurate processing and comprehensive analysis. If monitoring of the state of conservation is required, this task has to be performed before intervention, during and after the completion of the works in a repetitive way.This paper presents the use of terrestrial laser scanning (TLS) in order to effectively produce, prior to intervention, accurate and high-resolution 3D models of a cave with engravings dating back to the Upper Palaeolithic era. The processing of the TLS data is discussed in detail in order to create digital surface models. The complexity of the cave required the integration of two techniques, TLS and close range photogrammetry to yield not only traditional drawings such as sections and elevations, but also photo-realistic perspective views and visual navigation worlds fully operational in 3D environments. This paper demonstrates the potential of integrating TLS and close range photogrammetry to provide both accurate digital surface models and photo-realistic outputs. This processed data can be used to systematically improve archaeological understanding of complex caves and relief panels of prehistoric art with tiny engravings.  相似文献   

13.
Agisoft Photoscan照片建模技术在考古中的应用   总被引:1,自引:0,他引:1  
照片建模技术是指利用数码照片重建物体的三维模型的技术。和其他建模方法相比,Agisoft Photoscan照片建模技术的最大特点就是成本低,操作简单,整个建模过程由软件自动完成。在考古发掘过程中对遗迹现象、地层等拍摄数码照片,利用照片它能够快速、准确的完成三维数据模型的重建,真实的记录、保存大量发掘过程中的原始信息,便于再现不同阶段的发掘现场,也有助于遗存数字化信息的永久保存,为后续全方位的研究和虚拟化展示提供了充分保障。本研究将以洛阳定鼎门遗址博物馆前的小型建筑和一座墓葬为例,介绍Agisoft Photoscan重建遗物及遗迹3D数字模型的方法和流程以及在考古方面的应用。鉴于其对数据采集的高效性、简便的操作性以及快速建立遗迹三维数据模型的能力,在考古工作中将有着巨大的应用前景。  相似文献   

14.
3D geometric modeling consists of representing geometric and spatial relationships of volumetric objects. We think it could be helpful in the context of archaeological excavation units representation and analysis. This article presents a procedure developed to generate 3D models from GPS positions taken at the top and the bottom of the excavation units boundaries on the archaeological site of Tell ‘Acharneh (Syria). It shows and discusses two geometrical modeling approaches (voxel and tetrahedral) used in the Gocad 3D modeling tool. Once excavation units are geometrically modeled, it is possible to refer them within a trench or the entire archaeological site, to handle them in various ways (zoom, rotation, translation), to perform on them 3D spatial analysis such as volumetric calculus or intersection computation, to make various kinds of queries such as to find out excavation units that have a certain number of artefacts, to generate sections anywhere in the 3D model, and finally to publish it with VRML (Virtual Reality Modular Language). As well as improving data analysis techniques, we think that if this 3D modeling operation can be done during the excavation, it could greatly help archaeologists to plan more efficiently their daily excavation strategy.  相似文献   

15.
This paper employs geographic information systems (GIS) to analyze the relationship between environmental context and social inequality. Using recent archaeological data from the political center of the Inka Empire (Cuzco, Peru), it investigates how material and spatial boundaries embed social differences within the environment at both local and regional scales. In doing so, the paper moves beyond conventional archaeological GIS approaches that treat the environment as a unitary phenomenon. It develops a methodological and theoretical framework for the examination of a political landscape—the distinct spaces and materials that differentially shape people’s social experience and perception of their environment.  相似文献   

16.
姚娅 《南方文物》2013,(3):125-128
运用GIS软件对良渚遗址群多源数据进行数字化处理,构建良渚遗址GIS应用模型,为进一步考古研究与文物保护提供更为科学的方法和便捷的管理手段。本文阐述良渚遗址群考古信息的空间数据库与属性信息库的建设,并简单介绍了数据采集与处理过程。  相似文献   

17.
Archaeologists strive to document the process of excavation and discovery as completely as possible. Over the past several decades archaeologists have incorporated a growing number of computerized techniques for documenting archaeological finds. Scanning is one such technique. There are a number of technologies that now allow archaeologists to scan structures, excavation surfaces and in situ artifacts to create high-resolution, 3D data sets. We report here on a trial application of one of these, a structured-light scanner, to create 3D representations of excavated surfaces and associated artifacts at two Middle Paleolithic sites in southwest France. In each instance, surfaces of approximately 2.5 m2 were scanned in approximately 1 day. The resulting data sets are very good representations of the originals in terms of colors and spatial details, and as such provided an important piece of archaeological documentation. To use this equipment successfully in the field, however, required solving a number of logistical issues, and the amount of time required to learn to use this equipment was significant. Once these issues are addressed, this technology is appropriate for documenting extraordinary, unique finds where time and costs are offset by the importance of good documentation.  相似文献   

18.
Here we demonstrate the ability to use archived video surveys to create photorealistic 3D models of submerged archeological sites. We created 3D models of two nineteenth century Great Lakes shipwrecks using diver-acquired video surveys and Structure from Motion (SfM) software. Models were georeferenced using archived hand survey data. Comparison of hand survey measurements and digital measurements made using the models demonstrate that spatial analysis produces results with reasonable accuracy when wreck maps are available. Error associated with digital measurements displayed an inverse relationship to object size. Measurement error ranged from a maximum of 18 % (on 0.37 m object) and a minimum of 0.56 % (on a 4.21 m object). Our results demonstrate SfM can generate models of large maritime archaeological sites that for research, education and outreach purposes. Where site maps are available, these 3D models can be georeferenced to allow additional spatial analysis long after on-site data collection.  相似文献   

19.
A new generation of airborne bathymetric laser scanners utilises short green laser pulses for high resolution hydrographic surveying in very shallow waters. The paper investigates its use for the documentation of submerged archaeological structures, introducing the concept of airborne laser bathymetry and focussing on a number of challenges this novel technology still has to face. Using this method, an archaeological pilot study on the northern Adriatic coast of Croatia has revealed sunken structures of a Roman villa. The results demonstrate the potential of this novel technique to map submerged archaeological structures over large areas in high detail in 3D, for the first time providing the possibility for systematic, large-scale archaeological investigation of this environment. The resulting maps will provide unique means for underwater heritage management.  相似文献   

20.
The agricultural way of life spreads throughout Europe via two main routes: the Danube corridor and the Mediterranean basin. Current archaeological literature describes the arrival to the Western Mediterranean as a rapid process which involves both demic and cultural models, and in this regard, the dispersal movement has been investigated using mathematical models, where the key factors are time and space. In this work, we have created a compilation of all available radiocarbon dates for the whole of Iberia, in order to draw a chronological series of maps to illustrate temporal and spatial patterns in the neolithisation process. The maps were prepared by calculating the calibrated 14C date probability density curves, as a proxy to show the spatial dynamics of the last hunter-gatherers and first farmers. Several scholars have pointed out problems linked with the variability of samples, such as the overrepresentation of some sites, the degree of regional research, the nature of the dated samples and above all the archaeological context, but we are confident that the selected dates, after applying some filters and statistical protocols, constitute a good way to approach settlement spatial patterns in Iberia at the time of the neolithisation process.  相似文献   

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