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1.
Archaeology has been a persistent theme for video games, from the long-running Indiana Jones and Lara Croft franchises to more recent uses of archaeology in games like Destiny and World of Warcraft. In these games, archaeology is often portrayed as a search for treasure among lost worlds that leads to looting and the destruction of cultural heritage. In this article, we review the current state of archaeological video games, including mainstream and educational games. While this is not an exhaustive discussion, it provides an introduction and overview to the current landscape. We propose that an understanding of current popular archaeological video games is important to archaeologists for three reasons: (1) it is a source of potentially dangerous misconceptions about the discipline that must be addressed; (2) it can be a source of inspiration for funding and a means to recruit new students to the discipline; and (3) games can be leveraged as teaching moments in classrooms and public discussions. It is important that archaeologists recognize the ways the discipline is being portrayed in such public contexts, in order to maximize the potential benefit for archaeology and to prevent further misconceptions about the subject.  相似文献   

2.
Abstract

British Government policy has much to say about video games, through production support, regulation and recognition (or lack of it) of their cultural nature, with games defined and promoted as part of the creative industries in a manner which owes much to film policy. Yet, the drive to promote both the games industry and games culture, and the inconsistent usage of terms like culture and creativity, produces tensions between different elements of ‘Britishness’, expressed and experienced not only through policy, but also through the creation and consumption of games. In considering the specificity of games’ contribution to British identity, therefore, we must understand how different elements of cultural policy interact with the interests of audiences and creators to define ‘British games’ – games which have the quality of being, or being seen to be, British. Such games might be expected not only to represent British culture within a global marketplace, and to project soft power, but also to address the British nation in some manner. This diversity, of global and local, of present-mindedness and nostalgia, suggests that British games articulate a complex and plural sense of national (cultural) identity.  相似文献   

3.
Playing war     
This paper argues that war video games are transitional spaces that connect players to the ‘war on terror’. It explores the pervasive influence of militarism in video games and how the US Army is enlisting play as an active force in blurring the distinctions between civilian and soldier. The paper begins by theorizing what exactly it means to ‘play’, and settles on the concept of ‘transitional space’ provided by psychoanalyst Donald Winnicott. It then investigates the ‘military entertainment complex’, an assemblage of institutions and sites that produce military video games for commercial release. Next, the paper looks at the aesthetics of video games, revealing an entrenched colonial logic instrumental for military recruitment and consent. The final section pulls all of this together to argue that video games are transitional spaces instrumental to understanding the everyday geographies of violence, terror, and warfare.  相似文献   

4.
What is a “historical” video game, let alone a successful one? It is difficult to answer this question because all our definitions of history have been constructed in a linear‐narrative cultural context that is currently being challenged and in large part displaced by digital media, especially video games. I therefore consider this question from the point of view of historical semantics and in relation to the impact of digital technology on all aspects of the historiographical operation, from the establishment of digital archives, to the production of e‐texts, to the digital remediation of visual modes of historical representation. Seen from this dual perspective, video games appear to participate in a process of spatialization and virtualization of historical semantics. In the first place, video games have begun to detach the notion of history from its double reference to the past and to the real—“what essentially happened”—that it had acquired at the end of the eighteenth century. Second, they also challenge the semiotic production of “historic events” that has characterized the construction of modern historical consciousness. Historical video games, in other words, replace representation with simulation and presence with virtuality, thereby marginalizing the oscillation of the modern historical imagination between historical facts and historic events, transcendence and immanence, representation and presence. Although digital reworkings of historical semantics have not produced any grammatical transformation of the signifier, history—nor does this essay propose one—I do argue that the impact of video games on our contemporary historic(al) culture is of paradigmatic proportions similar to those described by Reinhart Koselleck for the dawn of the modern age. Focusing on one of the most successful contemporary video games, Sid Meier's Civilization, I show how the remediation of cinematic genres by video games is pushing the processes of de‐temporalization and de‐referentialization of history toward the formation of a new notion of the historical that may be conceptualized as the inversion of the classic Aristotelian paradigm: history has replaced poetry and philosophy as the realm of the possible.  相似文献   

5.
Conversations around, and conceptions of, citizenship have changed over time. Assumed initially as a mark of membership, of belonging to a political community (Marshall 1950), the essence of what it means to be a citizen and what the contractual ties of citizenship are have evolved over time. This evolution has been encouraged by processes of migration and increasing mobility. More recently, our ability to traverse geographical and political boundaries has meant that notions of borders and boundaries, of who belongs where and why, have also been subject to dramatic changes. This article investigates the impact of such mobility on the individual lived experience of migrant women who, as a group, have been traditionally excluded from more formal political arenas, and asks questions of what citizenship means for them. Though I do not contest the very political fact of citizenship as status, this article challenges the way in which the nature of this status is assumed or implied for all. This article therefore argues that citizenship itself is a much more fluid concept, incorporating the emotional and lived experience of individuals and that it is in these emotional accounts through which citizenship, and its extended rights and political capabilities, must be understood through a sense of everyday, grounded and personal politics.  相似文献   

6.
We study the reproduction and change of participatory political culture by examining how immigrants' political engagement develops in the cross-pressure between their country of residence and their ancestral country. To explain patterns of political (re)socialization, we suggest a mechanism of proximity-conditioned social diffusion, which stipulates that immigrants' retention and adoption of a given participatory culture is a function of spatial and temporal proximity to native bearers of this culture, from which diffusion occurs. Analyzing the political participation of thousands of first and second generation immigrants in the European Social Survey (2002–2018), we find that immigrants come to adopt the participatory culture of their new country and lose that of their ancestral country through a symmetrical temporal process: having stayed longer in the destination country—either being a second generation immigrant or a first generation immigrant, who lived there longer—they adopt this participatory culture more strongly, while at the same time loosening their connection to the culture of the ancestral country. Spatial proximity to natives also conditions immigrants' adoption of the prevailing culture of the destination country as immigrants’ participatory inclinations resemble that of natives in their residential regions within the destination country.  相似文献   

7.
ABSTRACT

The poll tax was a key episode in British politics. The widespread opposition campaign has been described as an important expression of Scottish political and national opposition to Thatcherism. The historiographical focus on Glasgow has been influential in this interpretation. By broadening the focus to other Scottish geographies, this article challenges this portrayal and highlights the lived experience of poverty that underpinned resistance and gave political discourses their power. By reframing the argument through the lens of poverty it develops an alternative understanding of the causes of the tax, inverting the narrative that suggests political discourses drove resistance.  相似文献   

8.
A range of recent debates in geography have considered responsibility and/or critical practice, including the connections between knowledge production, ethics and politics. Taking our cue from these debates, this paper explores the question and limits of responsibility in research across a global North–South divide. Emerging from reflections on our own research projects, we interrogate a central challenge of postcolonial knowledge production by examining two limits to, and constraints upon, responsible knowledge production across the global North–South: abstraction and representation, and learning. First, we argue that the forms of distancing that can inhere in abstraction risk sidestepping the concerns of 'the field' by decontextualising places/constituencies/ideas. This involves considering the representational economies at stake in negotiating slippages of distance or practices of learning. We argue in favour of creative and generative representations that might be produced through more participatory and uncertain practices. Second, we explore an ethical and indirect conception of learning as a basis for alternative modes of engagement with communities and researchers in research practice. In making this argument, we do not offer a kind of formula for responsibility in research nor do we argue simply for research to be more 'relevant'. Instead, and alert to our own positions of privilege, we seek to draw attention to these two limits to responsible praxis in the academic knowledge production process precisely because they can act as important registers for thinking through the politics of conducting research between different and sometimes co-constituting cultures of knowledge production.  相似文献   

9.
SUMMARY

J.G.A. Pocock’s The Machiavellian Moment played a pivotal role in inaugurating the important turn toward the classical republican tradition in the history of political thought. In this revival of republicanism, the people are primarily presented as integral to combining active political participation and military prowess in the context of a common defence of liberty against foreign and domestic tyranny. In this essay we wish to revisit the role of the people in Pocock's interpretation of Machiavelli's republican thought. In doing so, we wish to bring Pocock's contentions relative to the governo popolare one step further by introducing and analysing Machiavelli's expositions of popular behaviour in the context of the Florentine Histories. Contrary to Pocock's assumptions, the Florentine Histories shows how Machiavelli became substantively more critical of the people as a sound political agent. We demonstrate this by reconstructing important shifts in the presentation of the people apparent in this later work, suggesting a number of important elaborations to Machiavelli's understanding of both the people and citizenship.  相似文献   

10.
ABSTRACT

In this paper, we explore the policies related to support structures surrounding national game industries, with focus on the three Nordic countries Finland, Norway and Sweden, and investigate what kind of context the Nordic welfare state model has provided for game development. The three cases illustrate how Nordic welfare state measures have interacted with the games industry over time. While the political ideals have been fairly similar, our study demonstrates how the objectives and practical means of state engagement have differed significantly. We argue that although the three countries all have support schemes of which game companies can take advantage, there are significant differences in the degree to which each individual country has organized government interventions and support. While the Finnish state has treated game development as an endeavour in business development, the regional Nordic game program and the Norwegian state has developed a cultural policy that primarily aims to protect the cultural heritage. The Swedish state has not established a tailormade policy directed towards game development but has a broad spectrum of general policies for supporting research and business development. We suggest that future research should investigate how the public funding is structured and how discourses are formulated around appeals for more public funding for the games industry.  相似文献   

11.
This article examines recent attempts to create a common European Union (EU) immigration policy. This "harmonized" policy has faced political blockages, despite being seen by most observers as necessary if the EU is to meet its goal of free movement of labor. Because of this resistance, immigration harmonization has lagged behind other EU policy areas. To explain national resistance to harmonizing immigration policy, our article develops a theoretical and conceptual model of how immigration policy is potentially harmonized at the EU level, but how this harmonization can be blocked or restricted. We explain these political blockages with a model of intergovernmental bargaining that focuses on political salience, political partisanship, and institutions that protect immigrant rights. We argue that these national-level factors have determined the success and the nature of various harmonization proposals, by determining the positions of member states when negotiating in the European Council. Our primary hypothesis is that when the political salience of a given immigration issue is high, any harmonization that results is more likely to be restrictive toward immigrant rights. We also hypothesize that the impact of institutions that protect immigrant rights, and of political partisanship, is variable depending on the issue area and the national context. We use literature on European integration, immigration politics, agenda-setting, venue-shopping, and two-level games to theorize, operationalize, and test these hypotheses. The article helps to advance scholarly work on immigration politics, but our model could also conceivably be applied to other high-salience policy areas in the EU.  相似文献   

12.
While enchantment has been used productively to think through the geographies of social encounter, extant research – drawing largely from cases in the West – has reinforced a celebratory notion of enchantment, characterized by egalitarianism and serendipity. In this paper we draw ethnographically on encounters between Malay and Chinese users of two street football courts in Singapore, a non-Western context where principles of public interaction converge with but also exceed those in the West. In so doing we aim to advance existing debates by conceptualizing enchantment as it is negotiated and constituted, rather than asking if observed occurrences live up to dominant interpretations. We find that enchantment can be experienced through the construction, perpetuation and negotiation of boundaries; it is also a product of enduring rhythms in space that are produced and developed via the interactions of its users over time. In specifying the different ways in which enchantment is created, negotiated and lived we contribute to signalling the validity of expansive notions of publicness i.e. the different ways in which encounter in public space can be made meaningful and fulfilling.  相似文献   

13.
本文通过对明朝皇权转移之际种种关涉政治合法性的博弈进行考察,透视明代皇位继承的文化和心理条件,对帝制体系运行中传统、实力、社会心理、人事关系间的纠结进行剖析。明代除曾发生建文、永乐间武装争位情况外,其他过渡较平稳的皇权转移仍常伴随围绕政治合法性的博弈,皇帝、士大夫、后妃、贵族、宦官都在其间扮演角色。皇权转移关乎国运、政局、民生,由此形成具有制度、文化、时局综合含义的更替规范和社会期待。这种期待,具有一定程度上降低皇权随意更迭的约束作用,凸显合法性构建的必要,但总体而言,明代皇权转移仍在传统政治范围内,没有发生“转型”的明确迹象。  相似文献   

14.
An integrated approach to environmental policy and urban spatial planning has not yet been adopted by many local administrations in Europe. However, such integration is likely to provide a more streamlined planning process that incorporates environmental measures in the physical development of urban areas. In this paper, we argue that among many local governments there is already a growing wish to apply environmental policy integration (EPI) principles in spatial planning in an effort to achieve better quality of life in the cities and to preserve natural resources. Within Europe, most attempts to develop EPI approaches can be found in western countries, while efforts to find integrated approaches to the urban environment and spatial planning in Eastern Europe are in their infancy. The main reason for this is that most of the post-communist countries are still addressing the challenge of reconstructing their political, social, and economic systems. In this research, we analyse and compare policy practices for EPI in urban planning in the Netherlands and Bulgaria. We first discuss the Dutch area-oriented policy approach, which has gained popularity during the last decade as a means of integrating environmental qualities in urban land use plans. We then go on to analyse the effectiveness of specific area-oriented methods developed and applied in Rotterdam, and define their applicability in the planning practice of the local authorities of the city of Burgas in Bulgaria. The main conclusion of the study is that the degree of effectiveness of an area-oriented policy is dependent on the impact of specific success factors. Despite the differences between Rotterdam and Burgas in terms of the presence of these success factors, we assert that the area-oriented policy approach applied in Rotterdam can be transferable, and can be adapted to the specific local circumstances in Burgas and used as an instrument for integrating EPI into urban land use planning.  相似文献   

15.
This article sets out to conceptualize children’s political agency and the spaces of children’s politics by addressing children’s politics in official settings and everyday contexts. The study is based on research concerning child and youth policies and the politics played out in children’s everyday life practices. To demonstrate how childhood policies typically seek to involve children in politics, we discuss recent legislative developments related to building a parliamentary apparatus for children’s participation in Finland. We propose that not all children are able to, or willing to, participate actively in this kind of political action, and that all issues important to children can not be processed through (semi)official arenas such as school councils, children’s parliaments and civic organizations. Thus, we agree with scholarship portraying children as political agents also in their everyday environments and on their own terms. To further conceptualize these mundane politics, we propose a model for identifying different modes and spaces of children’s agency in terms of political involvement and political presence. We conclude by discussing the challenges of studying everyday political geographies in childhood.  相似文献   

16.
While European integration has predominantly been addressed in terms of its common market and through questions of European identity, this article explores alternate perspectives of environment in peripheral landscapes as a practice through which European center-periphery relations are negotiated. Drawing on two case studies, namely the Bulgarian Black Sea coast and the arid regions of Almeria in southeast Spain, we highlight how these landscapes have been variously framed as explicitly European spaces through either developmental narratives or environmental activism and advocacy. We argue that European integration is realized and contested through the discursive and material transformation of landscapes. With this, we contribute to an understanding of environmentalism and the politics of the environment as instrumental in addressing broader and parallel political concerns. Combining southern and eastern European perspectives on the political geography of the environment, we show that the landscape functions as an intrinsically political arena that materializes and discursively frames the different meanings and interests of European integration at stake.  相似文献   

17.
Abstract

A careful reading of Caritas in Veritate shows it to be framed and permeated by two principles. The first is that human persons in their consciences and deeds are the principal agents of economic and political life, whether directly in interpersonal relations or mediated through their work in and for institutions. The second is that human persons as citizens are best prepared to promote “integral human development” and “the common good” when they are urged on by charity or love that is lived in truth. In these respects Caritas in Veritate is a clear continuation of the line of thought that Benedict developed in his earlier encyclicals Deus Caritas Est and Spe Salvi, and before that in his theological writings as Joseph Ratzinger. Benedict's work thus underscores the need modern societies and political communities have for charity, and thus for faith and for hope. We explicate this aspect of Benedict's political vision throughout this essay, anticipating and beginning to respond to some objections to the thesis that politics even in a secular age requires theological virtues to flourish.  相似文献   

18.
Abstract. Starting from the proposition that nationalism is bound up with ethnicity, Barth's view that ethnicity is defined by actors and that ethnicities are situationally variable is drawn upon to argue that narrow definitions of nationalism – as a specifically modem political ideology which is bound up with the nation-state – overstate their case. Instead of nationalism we should be talking about nationalisms, which can only be understood in their local and historical contexts. An open definition of nationalism is offered, which permits abstraction and generalisation while accommodating empirical heterogeneity. Material from Wales, Northern Ireland and Denmark is presented to illustrate some of the differences between local nationalisms.  相似文献   

19.
In this essay, we highlight the intellectual context that shaped our initial conceptualisation of political forests as dynamic spaces and political ecologies, and how our fieldwork and comparative approach shaped our subsequent elaboration of the concept and its empirical manifestations. Of particular significance was our emphasis on incorporated/relational comparison and our multiscale analysis. These approaches allowed us to locate subjects and processes in specific field sites within an emergent global forestry network produced through multiscale interactions and movements within and among colonial and FAO forestry empires. We revisit the key processes through which we learned to see common and contrasting mechanisms that have made forests inherently political in our six research sites in Indonesia, Malaysia, and Thailand, linking these “classic” mechanisms to concepts in wide use today. These concepts include understanding political forests as co-produced, the significance of expertise in their reproduction, and the interactions between politics and the lively materialities of political forests. Among other conclusions, we suggest that the political forest is being replaced by what could be called “political conservation”, which has its own knowledge networks and expertise that displace but also build on political forestry. Finally, we reflect on how these ideas are being further developed by the authors in this symposium, whom we gratefully acknowledge for demonstrating that the politicisation of forests continues to be significant today.  相似文献   

20.
Abstract

This brief essay provides a few particulars about Michael Polanyi's life, showing how his philosophical interests and ideas are deeply grounded in his own experience as a European who lived through much of the twentieth century. It introduces the four essays on Polanyi's political thought that follow.  相似文献   

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